
Originally Posted by
Phil_Spicer
I did post last night but it hasn’t gone through... second time lucky...
1. Whats the basic difference between the 3d Computer Animation Program & the Digital Effects program, i take it that the 3d program will be more character animation oriented?
MA Digital Effects is more for those wanting to work on high end effects sequences for movies. We combine filmed acquisition footage with 3D elements using a 2D compositing package. We look more at procedural animation, particle systems, dynamics, light matching, camera matching, photo-real shading and rendering etc.
MA3D is more for those wanting to animate. This usually takes the form of character animation although the programme is not limited to this. Projects from MA3D tend to have a 'Pixar' look and feel to them. This programme is generally for those wanting to learn rigging, character modelling, and character animation. There is scope on MADE to do character work; however it is not formally taught in the way MA3D teach the subject.
We have also seen a narrative paradigm shift for MADE over the past few years. In the past students would come to us wanting to make Lord of the Rings 4, and would generate poorly constructed epic narratives on which they would attempt to pin some effects work. This has now changed in favour of students producing non-narrative (or rather implied narrative) pieces. This is simply to allow students to concentrate more on the visuals rather than getting weighed down by an overly complex storyline or the self perpetuated uniqueness of their own ‘vision’. MA3D does however still embrace traditional narratives in its teaching for project work.
MScCAVE is for those who want to look under the hood of this technology at how it is constructed. It is orientated towards converting scientists and mathematicians into Programmers and TDs. If you are into higher level programming (or think you could be), then this is the course for you... MA3D and MADE on the other hand generally take artists from other disciplines wanting to get into this subject area. Last year however we had a stunning student on MADE who came to us from a first class BSc programming background simply because they wanted to learn about aesthetics to a similar level. If people demonstrate the correct aptitude we will let them on our programmes even if they are from a different background. Students have come to us from Graphic Design, Photography, Fine Art, Fashion, Architecture and Film Making backgrounds for example.
MADE (due to the teachers who work on it) also now has a distinct Fine Art underpinning which is being formally recognised and praised by both academia and industry. We really are into the examination, implementation and dissection of higher level photo-real aesthetics and photo-real abstraction; far more so than the other two programmes.
2. Like mentioned on the site Houdini & Shake are primarily taught in the MADE cource, will there be other softwares like maya and nuke touched on aswell? And can the student choose the software he would like to specialize in or is it a fixed cirriculum?
Firstly, let me clarify that we are not a software training facility. Our purpose is to teach solid transferable skills of a specific subject.
Each programme uses the most appropriate software for its subject discipline. [i]Software is specific to the programme for practical teaching reasons. Students will learn and stick with the software specific to their programme as it forms a fair benchmark for assessing students work relative to each other. All programmes teach software from scratch at a rapid pace, because all of our Masters programmes accept students with no CG experience.
On MADE we use Houdini simply because the other packages are not fast enough in terms of workflow, openness and logic. The programme lasts one year and therefore our aim is to teach you as much as possible as fast as possible in terms of transferable skills for a successful career. Houdini is the best package for this reason. Its open architecture and procedural philosophy really does open up the nuances of computer graphics and Digital Effects work far faster than XSI and Maya. Its native renderer is as good as Renderman, and its internal shader writing architecture is identical to Renderman. With Houdini students get a lot of really powerful transferable skills very quickly.
For compositing we currently use Shake. Again this is the fastest package to learn for someone new to compositing. We do have an introduction to Nuke after the core Shake teaching has finished. We have also been trialling Nuke this year on MA3D and MScCAVE as their compositing teaching is much less than what we teach on MADE. Our departmental compositing lecturer still however recommends Shake over Nuke (but does say Nuke is great for those already with a solid basis of compositing knowledge). We also currently use PFTrack, Boujou and 3DE for tracking.
Similarly, MA3D uses XSI because it is the fastest package to learn to animate on. As well as Nuke they use ZBrush too.
Generally those who come to MADE with other 3D software experience moan and gripe for a few weeks about having to use Houdini but rapidly convert when they see how quickly and cleanly they can generate high end work using it. Their conversion is also sparked when they see how quickly their classmates without any CG experience develop and grow using Houdini. For some reason traditional artists, film makers and photographers without CG experience get on with Houdini far quicker than those who come to us other with prior 3D software experience. This is usually because hobbyists learning CG under their own steam do so badly, or they come to us from another establishment which has taught them poorly.
One of our students last year came to us as a die hard Maya user, converted to Houdini by the end of Term 1, and left as a passionate Houdini user. He then went on to do an internship at Side Effects Software (the makers of Houdini). His Houdini skills are now highly sort after and he really has the pick of the job offers. This has happened to MADE students on many, many occasions over the years. Most of our graduates end up being employed, and a lot of our graduates go on to use Houdini in their careers…
MScCAVE uses the biggest suite of software (Maya predominantly, some Houdini, a little bit of Nuke, Renderman, some Maya API, lots of C++); however the approach used is more of technical examination rather than artistic sensibilities. If you want to learn the ins and outs of a .rib file, then MScCAVE is for you… generally students on this programme learn how to make the tools that the artists from MADE and MA3D then go onto implement.
All programmes also currently have access to Realflow and Massive (thanks to some generous donations by the software manufacturers).
3. Could you discuss the cirriculum a little of what will be taught in the MADE cource.
The Masters programmes run for almost an entire year (Oct to Aug). On MADE (as with the other programmes) we teach everything from scratch. Over the first term students make the Underwater Landscape project to give them a foundation of all core Digital Effects skills and tools. They shoot acquisition footage, generate 3D elements and composite everything together in 2D. The results of the Underwater Projects from the last three years can be seen on our You Tube site. While this is the main focus for Term 1, this project is supported by three other smaller assessments (an essay, a production diary, and a mediation of the Underwater Project).
In Term 2, there is the Group Project. Students from all three Masters programmes will form groups with each other and generate a self determined project. Group work allows our students to begin specialising if they choose (for example a student may elect to be the lead compositor in their group). As each programme uses different software, part of the fun/headache for students is working out how to translate assets between the various packages. The group project sees everyone dip into each others main software packages at some point. This again is to give students transferable skills, and to remove the fear of ‘other’ software packages. MADE students learn higher level Digital Effects Techniques (in 3D, 2D, & Acquisition) throughout the term which may or may not be applicable to their group project work.
In Term 3 on MADE we asked students to make an individual localised technically correct Digital Effects piece to prove they are ready to attempt their Masters Project. These generally are smaller more bespoke projects that require the students to focus on a very specific set of Digital Effects Techniques. Along side this are two shared Units (Moving Image Theory (which runs throughout Terms 1, 2 & 3), and Personal Inquiry) which all three programmes participate in. There are also shared lectures on Maths, and common CG Basics (for example Pipelining or Lighting) which run throughout all three terms. Also too, every Friday throughout Terms 1, 2, & 3, a visiting speaker from industry will come down to Bournemouth to speak to our students (as part of the Moving Image Theory Unit).
At the end of Term 3, all students take part in a symposium to share the research they have undertaken as part of the Personal Inquiry Unit. The end of Term 3 also sees the end of the teaching for all programmes. This is a short term relative to the first two, and on MADE we teach shader writing and more high level Digital Effects Techniques.In Term 4 (subject to students passing successfully all components of the first three terms), students do their Masters Projects. This is a 12 week project and students demonstrate their ability to produce a significant piece of Digital Effects work through independent work and study.