Thread: Nuke 6.0 / NukeX 6.0 - awesomeness!!

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  1. #1 Nuke 6.0 / NukeX 6.0 - awesomeness!! 
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    Nuke 6.0

    Nuke 6.0’s direction has been led by artist feedback and incorporates a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. This release introduces a flexible, non-destructive, layer based paint hierarchy integrated with Nuke’s animation and tracking capabilities and supporting per-object attributes such as blending modes and motion blur.

    As an additional benefit, The Foundry’s highly acclaimed Keylight keyer is now a standard feature included with Nuke 6.0.
    NukeX 6.0

    NukeX 6.0 is a new compositing product incorporating an integrated 3D camera tracker, lens distortion tools and FurnaceCore – The Foundry’s just-announced revamped set of Furnace plug-ins.

    Offering VFX users two different Nuke products enables facilities of all sizes to implement a Nuke solution to fit a range of artist and customer needs. Nuke continues to be an evolving, flexible solution ideal for a multitude of VFX tasks, while NukeX brings previously unaccessible tools and workflow options to compositing artists, saving time and increasing the quality of their work. Nuke and NukeX are fully script compatible, with Nuke capable of viewing and rendering nodes created using the extended NukeX toolset.

    All Nuke users with a valid maintenance contract at the time of Nuke 6.0’s release in Q3 will get a free upgrade to NukeX.

    Key new capabilities in Nuke 6.0:

    RotoPaint
    Any number of shapes and paint strokes with a flexible layer/group hierarchy
    Per-point and global feather
    Per shape motion blur
    Individual shape, stroke and group attributes and transformations
    Animation key frame and tracker support
    Recursive clone and other brush effects
    Blending modes and layer operations

    Key new capabilities in NukeX 6.0:

    3D Camera Tracker
    Integrates directly into Nuke’s 2D/3D image processing environment providing live and in context access to Nuke’s powerful pre and post processing tools
    Analyze 2D image sequences and automatically solve to re-construct the 3D camera with unknown, approximate or known, constant or varying constraints
    Control automatic track selection and distribution and add user generated track data
    Automatic geometry creation for 3D point cloud and camera scene native to Nukeʼs 3D and animation system

    Camera Lens Distortion Tools
    Integrates directly into Nuke’s 2D image processing environment
    Un-warp and warp image sequences using a parametric lens model
    Lens modeling through automatic analysis or manual feature identification

    Furnace Core
    Furnace Core contains the core plug-ins from The Foundry’s Award Winning Furnace tool set. The set have undergone many enhancements, including improved parameter layouts and documentation.

    Kronos, high quality time warping based on optical flow technologies
    MatchGrade, copy the grade from one sequence to another
    MotionBlur, add realistic blur based on the motion in the scene
    DeNoise, removes or reduces all kinds of noise from your footage
    DeGrain, optimised removal of film grain from a plate
    ReGrain, add grain to your clean plates or graphics from stock or sample your own
    DeFlicker2, removes in-scene flicker from light sources of all kinds
    Steadiness, smooth a shots camera move, or lock off a shot completely
    RigRemoval, remove unwanted foreground objects from a shot
    Align, align similar shots automatically
    WireRemoval, quickly clean up wires
    VectorGenerator, generates motion vectors for use in other nodes

    from http://www.fxguide.com/qt/1039/the-f...uke-52-and-66x



    comments? Furnace Core alone makes me very happy )
    COMPOSITING SUPERVISOR | IMDB | LinkedIn | ICQ: caosVFX | YAHOO: JAHOEIDI
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  2. #2  
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    sounds cool.

    i must say i was very disappointed with furnace in nuke 5.1 you would think foundry plugins would work in a foundry product, yet many of them simply didn't work.

    have we heard a release date or price yet?
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  3. #3  
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    Quote Originally Posted by the ckynus View Post
    sounds cool.

    i must say i was very disappointed with furnace in nuke 5.1 you would think foundry plugins would work in a foundry product, yet many of them simply didn't work.

    have we heard a release date or price yet?
    What parts did you have trouble with? I used it quite frequently for grain and wire/rig removal and it worked great. Way faster than in shake too.
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  4. #4  
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    The only one that doesn't do the job for me is the Surface tracker. Too slow and not accurate enough results.

    I thought scratch repair was better in the old version for Shake as well, for some reason.

    Many of the others I find to be complete life savers. I wouldn't want to be on a production that didn't have at least one Furnace license.
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  5. #5  
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    Quote Originally Posted by Gentle Fury View Post
    What parts did you have trouble with? I used it quite frequently for grain and wire/rig removal and it worked great. Way faster than in shake too.
    i think after over 5 years of no new shake we should stop this. yes nuke is faster in everything. but so is my computer than my other 5 year old computer...see my point?
    COMPOSITING SUPERVISOR | IMDB | LinkedIn | ICQ: caosVFX | YAHOO: JAHOEIDI
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    Quote Originally Posted by Gentle Fury View Post
    What parts did you have trouble with? I used it quite frequently for grain and wire/rig removal and it worked great. Way faster than in shake too.
    degrain / regrain had issues with anamorphic footage
    color align resulted in pink frames
    and a few others

    i spoke to the foundry about it as i was on a 5.2beta test version and hopefully thats been resolved as part of the "built from user feedback" statement
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    5.2beta test version?
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  8. #8  
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    Quote Originally Posted by doodle View Post
    5.2beta test version?
    C:/Program Files/Nuke5.2v1b4/Nuke5.2.exe
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  10. #10  
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    Quote Originally Posted by Andreas.Jablonka View Post
    i think after over 5 years of no new shake we should stop this. yes nuke is faster in everything. but so is my computer than my other 5 year old computer...see my point?
    Andreas- thanks for speaking up. I've felt the same for a while.
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    Quote Originally Posted by donaldStrubler View Post
    Andreas- thanks for speaking up. I've felt the same for a while.
    Both of you are right but Shake still has a home here on VFX Talk. Every incarnation of Nuke is an exponential leap from Shake 4.1. so of course the aspects of Nuke are faster and more robust than Shake. But for the sake of watching over the noobs shake is a good program. Hell with it Shake is dead long live NUKE and all it's comp glory.
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    Quote Originally Posted by mboden View Post
    Both of you are right but Shake still has a home here on VFX Talk. Every incarnation of Nuke is an exponential leap from Shake 4.1. so of course the aspects of Nuke are faster and more robust than Shake. But for the sake of watching over the noobs shake is a good program. Hell with it Shake is dead long live NUKE and all it's comp glory.
    I love how you changed your emotive voice twice during that post.
    Ha- its hard when you love both.
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  13. #13  
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    Is anyone else excited about the new features? Rotopaint and tracking sounds fantastic as well as the updated Core.
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  14. #14  
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    I checked out the new RotoPaint node and it is sweet, like a vector paint version of silhouette. Bsplines we're working, layers, multiframe edit, all transfer modes in paint, attach paint strokes to trackers, frame offset on strokes, onion skin.

    3d tracker was also very well implemented. Way more then just a basic auto tracker like I thought it was going to be. Use manual tracks to assist auto. The ability to simply pick points on a wall or ground and just say "add card" or "add ground plane" which creates geometry in the right place without having to manually place it. Solve for stereo cameras but nothing more then that at the moment.
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  15. #15  
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    Anywhere with screens or videos of the new roto/paint tools?
    Nuke | Flame | Combustion | Shake | IMDB
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