Thread: Flame vs Nuke

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  1. #1 Flame vs Nuke 
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    Just a stupid question to ask, I'm thinking about buy Flame, but my friend said 'why not buy Nuke..., it's cheaper and there's nothing Flame can do that Nuke can't. So, really I just wanna set this straight..., what are obvious pros and cons between the two? Which of the two works on 32 bits float better?

    thanks very much
    PC
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  2. #2  
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    Aside the considerable price difference I would say they are pretty different products in terms of architecture and use.

    Flame goes up to 16bit only as far as I'm aware, while Nuke is 32bit float all the time. So in 32 bits float Nuke is the way to go.

    The real question you should be asking is which one is better for the kind of work you'll be doing?

    So... for what exactly you will be using it?
    dg | ••• | imdb
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  3. #3  
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    Thanks Diogo. Mainly I will be dealing with commercials which I need something interacting fast. The thing that is confusing me is that why bother spending so much money on Flame and at the end of the road we only output non-32 bits. Some say that the reason most post productions and clients prefer Flame 'cos they can have faster interaction.

    cheers
    PC
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  4. #4  
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    flame is in the six figures when you first buy it. Get a workstation with fiber channel hard drive rack and hardware to get a 1gb/sec data throughput. You save a cool hundred grand that way. I base this on random pieces of Forum wisdom but thats what I would do if I ever had to choose flame or nuke.
    It takes a tremendous amount of effort to make something look effortless.
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  5. #5  
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    Well you wouldn't be outputting 32bit from Flame even if you wanted to. 16bit is as far as you can go.

    You'll you have too much 3D involved on these commercials?

    How is your pipeline set?

    Tape or file based centric pipeline?

    Do you have independent "departments" for motion graphics, editing, 3D, etc or everything will be handled by a single operator/artist?

    Will clients be hanging on the neck of the compositor?
    dg | ••• | imdb
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  6. #6  
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    the difference is flame allows you to have clients in the room. they can ask for a tweak and you can show them, instead of sending them something by end of day.
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  7. #7  
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    file based centric pipeline it is!.

    lots of 3D involved.

    Yes, we have independent departments.

    Most of the time we will have clients looking over our shoulders.

    cheers
    PC
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  8. #8  
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    Most of the time we will have clients looking over our shoulders. = flame
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  9. #9  
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    yup, speed is the biggest difference. If you are doing broadcast work and need to make a lot of changes on the fly (and you are making a LOT of money doing so) flame is the way to go.

    If you are working on features (broadcast as well..just a little more wait time is needed) and you want to get the most for your money Nuke is the way to go. I always think it's funny that nuke is actually a bargain when compared to flame....lol
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  10. #10  
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    The other big difference is the type of work your doing. Flame is awesome at doing online edit, conforms, timeline, edits, paint fixes, motion graphics, titles, playback for clients, etc... I would shoot myself if I had to do any of those with Nuke.

    Nuke is more for large composites, lots of cgi passes, straight film/video compositing no motion graphics.
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  11. #11  
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    I totally got all your points; the thing is I'm just pushing my luck to go for something a lot cheaper and have pretty much the same quality. Also, as I am from a 3d side, a houdini TD, I do lots of passes, I thought Nuke could compete with Flame in terms of effectiveness, that's all. The next big thing for me to achieve is...., pipeline setup. I personally prefer a small and not too complex pipeline 'cos when it come to working with commercials it's a lots faster and more flexible.

    cheers
    PC
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  12. #12  
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    And what about Generation/Fusion ?
    Or if you are going to work for broadcast a Flint is a good choice and a lot cheaper than Flame.

    David Campos
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  13. #13  
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    Here we go!
    Fling vs Flame now
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  14. #14  
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    I don't think there is a Flint VS Flame, Flint is a Flame without a couple of modules, for example 3D tracker, the new path text tool and some, it's only a few, ahhhh forgot the most important thing, the name, FLAME, well that's what i was told by autodesk.
    And in my experience if you are going to comp a lot you really need one of these.

    David Campos
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  15. #15  
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    Quote Originally Posted by VisionUno View Post
    And what about Generation/Fusion ?
    Or if you are going to work for broadcast a Flint is a good choice and a lot cheaper than Flame.
    Fusion is in the same boat as Nuke. Big difference is Fusion has particles. Generation is just a digital dailies system, like a vfxeditor setup.
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