Thread: Smoothcam Translation to position?

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  1. #1 Smoothcam Translation to position? 
    So I was having some issues tracking a shot, and smoothcam (with a decent mask) gave me a good result. I was going to use this to matchmove an element, but due to smoothcam not working with infinite workspace, and some clipping issues, I needed to link the motion to a move2d via expressions. This would be easy as pie if smoothcam would output actual position values. Instead, it does a sort of "change in value over this frame" translation value.

    So if it moved one pixel in X, the value is 1, rather than going from say, 640 to 641.

    In the graph I wind up with a centered squigly line, rather than a squiggly slope like I needed.

    So i ask you all, how can I (in expressions) convert this "change per frame" translation data into an actual position for my element?

    I eventually hand animated it, which worked fine for this shot, but I need to know this for a later date.

    And I probably couldn't get smoothcam to work with infinite workspace via user-error, but still I want to know how to do this conversion.

    Thanks all!
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  2. #2  
    Join Date
    Jul 2008
    Location
    Oakland, CA, USA
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    convert this "change per frame" translation data into an actual position
    Wow, that's calculus!
    I don't know of any functions that allow you to accumulate changes over time.

    Maybe some smart person could come with a script for the stringf function....
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  3. #3  
    Join Date
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    since smoothcam is ridiculously restricted to the image frame and will clip outside of it, it is not really useful as a matchmover.
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