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  1. #1 nuke and mocha... 
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    hi all,
    I've just started learning Nuke after spending a short time in Shake, the majority of my roto work was done in Mocha, then exported the shapes/track data into Shake no problem.

    but Mocha doesn't export shape data to Nuke...

    ...does anyone know a sneaky way to get the shapes out of Mocha and into Nuke or do i need to change my roto software? to Silhouette maybe?

    thanks
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  2. #2  
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    Is there any reason why you can't just render out your matte as an image sequence from Mocha and import that into Nuke?
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  3. #3  
    search the forums for the ssf importer for nuke...it'll let you import shake/mocha shapes
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  4. #4  
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    Quote Originally Posted by tommy138 View Post
    search the forums for the ssf importer for nuke...it'll let you import shake/mocha shapes
    Is that working again now?
    David Gray | Twitter

    "Try to learn something about everything and everything about something." - Thomas H. Huxley


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  5. #5  
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    Use the import_ssf.tcl script by Remy Torre in Nuke. It's available for download at creativecrash.com.

    To put it to work in Nuke you can use something like this:

    Code:
    import os
    import nuke
    
    def import_mochassf():
        
        '''
        Importa arquivos SSF no Nuke gerando Bezier nodes
        Necessita do script TCL "import_sff" do Remy Torre.
        '''
        
        ssf_files = nuke.getClipname( 'Import SSF File', '*.ssf', multiple=True )
        
        if ssf_files:
            for ssf_file in ssf_files:
                try:
                    ssf = 'import_ssf %s' % ssf_file
                except:
                    raise RuntimeError( 'No burger for you' )
    dg | ••• | imdb
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  6. #6  
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    Quote Originally Posted by Gravy View Post
    Is that working again now?
    I've never had an issue using it, when did it ever have a problem working? They did update it after 5.1.x came out so maybe you had the old version?
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  7. #7  
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    Quote Originally Posted by beaker View Post
    I've never had an issue using it, when did it ever have a problem working? They did update it after 5.1.x came out so maybe you had the old version?
    Ah that is quite possible. I believe it wasn't working for me in 5.1v5 or around that version.

    EDIT:
    If memory serves me right I got it from an fxphd class so it is very possible it was outdated.
    David Gray | Twitter

    "Try to learn something about everything and everything about something." - Thomas H. Huxley


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  8. #8  
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    I've been using it from 5.1v2-5.1v6, so no issues there. Just download the newest off creative crash.
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  9. #9  
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    it stopped working on 5.1v1 but as far as ive heard its been fixed.
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  10. #10  
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    hey thx for the help guys... tried for hrs to install the ssf importer, unfortunately couldn't get it to work i got the node in the draw menu but when i tried to import an ssf it just didn't recognise the file path or directory... will try to load it again tonight!
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  11. #11  
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    Yes I had that problem too... turned out, It didn't like the subfolder I assigned to it. I saved the ssf file in a root dir. (c:/) and it worked. If I added a sub folder, I got that error you're talking about.
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  12. #12  
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    try replacing the ssf = 'import_ssf %s' % ssf_file bit for ssf = 'import_ssf "%s"' % ssf_file. It should work.
    dg | ••• | imdb
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  13. #13  
    is there a way to import from mocha(or motor) only tracking and corner pin data like it is for after effect.!? so i could match a replacing surface onto an older one.?! like Monet does.!?
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  14. #14  
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    Export the tracking data as Discreet ASCII files and then import them in Nuke's CornerPin in the correct order.

    You can also use the Nuke track export of Mocha/etc but I think they did a poor job in that since for what I remember that format doesn't include frame numbers in it so things always get offset to frame 1 or 0, can't remember since I never really use it.
    dg | ••• | imdb
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  15. #15  
    but motor doesn't export any more than ssf and gmask.!
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