How to change the geometry's pivot in Nuke 3D ?
I use readGeo to get geometry from Maya to Nuke by FBX. The geometry is far away from the world axis in Maya.
In Nuke 3D I found that the pivot of geometry is not on the right position. (the pivot of geometry is far away from itself)
So I have to go back to Maya, adjust camera and geometry,put the gemoetry's pivot on the point as the same position of world axis in Maya,
then in Nuke the geometry's pivot can be right in itself.
Could I change the geometry's pivot in Nuke 3D directly?
(I have tried to use "axis" node but couldn't get the right result. Maybe I forgot something.... )
May guys catch what I mean with my nonstandard English.Thanks for all responses!







