I got an crane shot with a stillstanding crane (the boom moves from upper positon to its lower position). I want to virtually "dolly out" in the end of the shot when the tallent is standing still in the end. Does any body have a good approche for this?
I think I should in some way make another camera and parent that to the orginal camera and offset it in the end. Im a shake compositor just switching to nuke so Im not sure how to to this or if its the best way. The greenscreenplate need to follow the extended move aswell.
Then I want to export the camera/cameras and some geometri to maya. I can export FBX throw Atomslplit but I cant get the geometri to work in maya. Also the scale between maya and nuke is off as usual. Is there a fixed value (I used 0.024).
I hope I dont have to start from maya and go to nuke. I like the idea of fixing the camera move in nuke and use some simple gemoetry to navigate. Then export the scene to maya and have the simple geometri as guide for building up the complex 3d./Joel