Thread: Pftrack primitives problem with Nuke/Maya

Reply to Thread
Results 1 to 2 of 2
  1. #1 Pftrack primitives problem with Nuke/Maya 
    Join Date
    Oct 2009
    Posts
    23
    Hey guys. I have a problem with importing the PFtrack primitives into Maya or Nuke, and putting textures on them.

    I've tracked a scene with PFtrack, added some primitives which I like to export with my pointcloud and camera. Exporting as a nuke script will give me only the pointcloud and the cameramove, so Ill have to export the scene again for my primitives, as an .fbx, or as a .ma (maya) and use the obj file thats exported with the maya file.

    However, when I import the .obj or the .fbx into nuke, I can't get them textured. I can apply different images, checkerboard etc, but I only get one overall color of the texture (gray for the checkerboard, a blue for a sky, etc).

    Strange enough, I have the same thing in Maya. The obj files won't accept any textures (well, they accept, but wont render or preview), and the .fbx geometry is just entirely distorted, pixelated, with a slight patern of the wireframing as it was in pftrack. When I import random .obj's and .fbx's, they have no problems with the textures

    Anyone have the same issues, and knows a workaround ? I'm starting to think that PFtracks primitives aren't working as they're supposed to.

    [edit]

    After some more investigation, I found out that the texture applied to the objects in Nuke, doesn't just have an "overall" color, but it has the colorvalue of the pixel located on 0,0 (bottom left corner). When I scale the textures up with a transform, you see the different colors fly by.

    However, the value that gets wraped around the objects is always constant, no gradations. And when I scale the checkerboard up, I get about 5 gradations of grey (maybe the cubic filtering from the transform?).

    That reminds me, when I got into maya and see how the UV's in the Maya UV editor looked like, I found out the objects don't get displayed in the UV editor (is that even possible?)

    I have no clue what this problem is, I'm just trowing some information here in the hope someone else can find out what's causing this issue.
    Last edited by Dashinuke; February 24th, 2010 at 06:31 AM. Reason: added some info
    Reply With Quote  

  2. #2  
    Join Date
    Apr 2010
    Posts
    4
    did you try playing around with the 'scale' setting when you did your scene export out of pftrack for the geometry? try 100 for Maya, for example (245 for 3DS Max)
    Reply With Quote  

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. PFTrack preview problem
    By Want2b3D in forum Beginners Talk
    Replies: 9
    Last Post: December 6th, 2010, 02:18 AM
  2. PfTrack and Maya problem...
    By neuropixels in forum Matchmoving Software
    Replies: 4
    Last Post: April 6th, 2010, 09:28 AM
  3. Matchmoving Problem: PFTrack 5.0 and HD Footage
    By shixxor in forum Matchmoving Software
    Replies: 3
    Last Post: March 19th, 2010, 09:32 AM
  4. Problem Importing track into Maya from Boujou or PFTrack
    By Poweruser in forum Matchmoving Software
    Replies: 2
    Last Post: October 15th, 2008, 12:55 PM
  5. PFTrack 5 Released
    By Kyo in forum Your News
    Replies: 3
    Last Post: October 13th, 2008, 06:14 AM
Tags for this Thread

View Tag Cloud

Bookmarks
Bookmarks
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts