Its kind of sad that on the "VFX Talk" forum their is nothing for miniatures and practical effects. Then again it seems that so many in the vfx industry today have no clear idea what practical effects are and what the differences between visual effects and special effects really is.
The truth is they are the almost the same thing for the most part, however typically anyone working with first unit production creating bullet hits, explosions or mechanical rigs for in camera shots are considered "Special Effects" and anyone working in 2nd unit/post production are visual effects.
The lines are bit blurred today due to the increase in digital effects and the ever present vfx crews that are with production. And the truth is we use the same techniques for 2nd unit and post work as they do for first unit.
But there is still a clear distinction between what someone like Chris Corbould does on a film and what John Knolls job is for example. Chris is considered "special effects" , John is considered "Visual Effects" but not because John works only digitally and Chris only works practically. One is done during production the other is done during post production regardless of the tools or methods used. Yes someone like John is ever present during production but to make sure that what is shot is usable for post production or to work with special effects crews to better enhance the shots using practical and digital methods. Chris will prep his work and execute during shooting. Once shooting is complete "Special effects" are wrapped and its on to "visual effects". But even in the post world "special effects" are used in conjunction with miniature and digital effects during the "visual effects" process.
It would be nice to see the old school ways represented here if even from a nostalgic standpoint.
thanks for listening.![]()







). Your work on Batman was stunning, as was Kerner Opticals work on the latest Terminator.



