Just wondering which method to choose, not looking for 'how to' just more like your own experiences.
I'm just weighing up which method to roll with when it comes to getting a map to use on my CG environment for reflections.
I recently bought the HDRI Handbook, and in the past have shot my own HDRI's (with a large gazing ball) but not particularly well, fine for testing though.
Obviously going with the chrome ball means that it will be the easiest, and cheapest way of getting some workable results. But obviously these reflective balls aren't high quality, fine for the lighting info but not great for reflective qualities.
Now with the panorama shots, I'd need to hire a lens, which isn't expensive ( £45 a week), plus I'd need to fabricate some kind of pano head as well (due to parallax issues) , since I don't own one, and cannot afford one. I guess I could potentially hire one but haven't searched yet.
The plus on this, is that obviously the end result is far superior but will cost me some money, and more time testing, setting up.
I know that both still need some tampering with in post but I have Stitcher and Photoshop, so shouldn't be too tricky to solve.
So, finally, have any of you tried both, which did you end up going with, and why ?
I forgot to mention, these are mainly for matchmoving shots, so I'm guessing that the chrome ball is probably going to be ok ?