I am fresher in maya and m doing a project. I need to make a water splash to simulate a swan's take off - please see the images attached ().
I am using particle surface emmiter and blobby surface particals with threshold .9
But it still does not look like the reference image i have.
Can you please help me to figure my mistake and know if there is a better way to get the result i am looking for?
I will really appreciate any guidance here.