Thread: 1st VFX Shot

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  1. #1 1st VFX Shot 
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    Hey !

    I have been reading this forum for quite a while now and really appreciate all your efforts helping us first-timers out.

    Awesome community I haven't seen for a while. Plz keep on going...

    To cut a long story short I'll just explain why I started this thread.

    We (five film students from Austria/Europe) are actually planning our first VFX shot. We are having experience in film, 3D (Maya / 3DSM) and AE.

    To get to the next level - we would now love to get more into compositing and VFX in general.

    After writing the script, making the storyboard, working through some moods/references and reading into some lecture like "Digital Compositing For Film And Video - Steve Wright", "The DV Rebel's Guide - Stu Maschwitz" and "Matchmoving: The Invisible Art Of Camera Tracking - Tim Dobbert" we actually reached a point where we would love to get some first hand advice about what we should take care about.

    First of all - we are working on a night scene where a car (with people inside) is slow-mo crashing into a tree on a lonely street through the wood.

    Some reference videos we found through our research are here:





    I also attached our "storyboard" (but don't expect to much, it's more like a shotlist )

    As you can hopefully see we have several shots - some inside the car, some outside. If possible, only the car and it's accident should be CG.

    Sooo...back to my question. Is there some kind of a procedure we could follow? Hope those question aren't that stupid and to basic at all .

    1 Should we film the empty street and later composite the CG car onto it?

    2 How about the actors sitting inside? Should we use greenscreen windows and make the moving environment outside the car later? (for example storyboard nr 1 & 6)

    3 Where to place the tracking marks best for the matchmove of the moving camera?

    4 How many tracking marks are usually necessary?

    5 What would be the easiest way to get a smooth camera movement of the driving car? (storyboard nr 1, 3 and 4)

    6 Does anyone have some suggestions which plugins (especially for 3DS) we could use to simulate the crash and the car deformation best (cloth, reactor,...) ? Or is it even better to make a car rig for the deformations and animate it by hand?
    How about the particles in it? Something like the Rayfire Tool or Blastcode?

    7 My last question. Which compositing software would you recommend beginners to start with? Nuke, Fusion, ...? I did read a lot of topics about them around here but I am still not that sure which one to choose and give a try for such a shot.

    No matter what - I appreciate every advice you could give and point us in the right direction.

    Thx !

    Liebe Grüße,
    Philipp

    Btw: Sorry for my bad english
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  2. #2  
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    actually i'd like to know the answers !!!
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  3. #3  
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    Patience is a virtue. You have to give the community time. ;]
    Personally I do not have time atm to answer your questions, but...

    Answer to most of them would be "it depends".
    Btw. Some questions relate to your storyboard, which is not translated.

    My quick tip would be to get the group together one evening, sit down and make an animatic. Nothing fancy. If done in 3D you can use primitives to simply block out the positions and timing. Though, if you use CG cameras for framing, care to create realistic camera moves.

    Good luck with the project!
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  4. #4  
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    wow...thx for your quick response !

    I am actually not at home - but as soon as I am, I'll update the storyboard I did upload yesterday. Hopefully this will make our plans more clear.

    Meanwhile I am thankfull for every further suggestion you could give us and will try to get everyone for an animatic together.

    thx again...
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  5. #5  
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    Finally got the chance to translate my storyboard as good as possible to english.

    Hope you guys could still help me a little bit out...
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