Thread: FIREBOMBS (Houdini Simulation)

Reply to Thread
Results 1 to 8 of 8
  1. #1 FIREBOMBS (Houdini Simulation) 
    Join Date
    Dec 2006
    Posts
    38
    Hi,
    Here's a shot I've realized with SideFX Houdini that I'll put in my next VFX Reel.
    The firebombs are on the style of 2012 movie,one of my favourite movie.
    Hope you'll like it,
    Mirco

    http://www.vimeo.com/17415668
    Attached Thumbnails Attached Thumbnails Click image for larger version

Name:	FirebombGrabNew.jpg‎
Views:	147
Size:	392.6 KB
ID:	11074  
    Reply With Quote  

  2. #2  
    Join Date
    Dec 2006
    Location
    Greater Los Angeles
    Posts
    480
    Looks great. On a personal note id like to see a bit more impact debris and possibly a wave of dust and smoke spreading from the impact zones and the one other thing is id like to see the fire bombs be a bit more random, they look too similar.

    Keep it up.
    Reply With Quote  

  3. #3  
    Join Date
    Dec 2009
    Location
    NM, USA
    Posts
    387
    The timing on the fire bombs and smoke looks great. I have similar criticism, I think it needs more fine dust coming out of the ground. You have soft ground breaking up like hard clay, I think the big chunks are fine, but more dust would make them look less apparent and I think it would set the firebomb craters into the scene better.
    Reply With Quote  

  4. #4  
    Join Date
    Jun 2007
    Location
    LA
    Posts
    306
    Nice sim....speed needs work...judging from the size of objects in your scene...the falling fire balls seem to be dropping really slow. They seem to be falling down with gravity when in fact their downward speed should be greater than the velocity they would reach by the force of gravity. In other words...for them to lift those large chunks from the ground...the fireballs need to have high downward velocity to create that impact. - Unless they are truly just a gaseous fireball with not much mass to it...in which case it would not break apart any part of the ground.
    Reply With Quote  

  5. #5  
    Join Date
    Jun 2009
    Location
    Chennai,India
    Posts
    201
    looks great dude...i think the timing can be random...the three looks similar
    "An Artist is always Before or After his Time.."


    http://www.vimeo.com/23807574
    Reply With Quote  

  6. #6  
    Join Date
    Dec 2006
    Posts
    38
    Thank you very much guys!
    I've appreciated your suggestions and maybe I'll adjust some stuff before put it in the final reel!
    Reply With Quote  

  7. #7  
    Join Date
    Feb 2010
    Location
    Seoul, Korea
    Posts
    95
    Can you add some shadows on the ground that would match the smoke and debris?
    ever learning
    Reply With Quote  

  8. #8  
    Join Date
    Apr 2008
    Location
    Stockholm, Sweden
    Posts
    166
    I think that the smoke rises a bit too slow, and as someone said before; the fireballs can also come down a bit faster than they do now i think. Just my opinion !
    Reply With Quote  

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. Side fx releases houdini 11
    By krizard in forum The Pad
    Replies: 0
    Last Post: August 2nd, 2010, 03:00 AM
  2. HOUDINI 10 WHAT YOU THINK????
    By krizard in forum Houdini
    Replies: 9
    Last Post: August 8th, 2009, 12:19 PM
  3. Houdini 1st test:Splash simulation
    By Mirco in forum Gallery
    Replies: 5
    Last Post: July 21st, 2009, 10:03 PM
  4. cmiVFX Launches Houdini Shading And Rendering Video
    By sumatrainvitro in forum Your News
    Replies: 0
    Last Post: July 16th, 2009, 12:33 PM
  5. SideFX Houdini 9.5
    By Kyo in forum Your News
    Replies: 9
    Last Post: October 5th, 2008, 05:37 PM
Bookmarks
Bookmarks
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts