Thread: Instanced objects with gravity

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  1. #1 Instanced objects with gravity 
    Join Date
    Jan 2011
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    I'm trying to make an emitter that emits rocks and pile up .I have an instanced object and I applied gravity to it with the dynamics on and made it collide with the plane but the thing is the instanced objects are constantly bouncing up and down and they move around the plane not staying still . How would I control the bouncing and friction of an instanced object?

    thx much

    http://www.youtube.com/watch?v=oQ-zOSMIgsM

    www.youtube.com/watch?v=oQ-zOSMIgsM
    Last edited by VFXTalkDotCom; January 16th, 2011 at 07:59 AM.
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  2. #2  
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    Select the plane go to channel box , make Resilience value to low and increase the friction if the friction is high the objects stay in the smae place,
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  3. #3  
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    Quote Originally Posted by dot View Post
    Select the plane go to channel box , make Resilience value to low and increase the friction if the friction is high the objects stay in the smae place,
    To elaborate:

    In the channel editor, in the "outputs" section there is a node called geoConnector. Select that node and the above mentioned options will become available.

    Resilience > Bounciness
    Friction > Movement after collision
    Never part with your illusions.
    When they are gone, you may still exist,
    but you have ceased to live.
    -Mark Twain
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  4. #4  
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    Another good way is to just use PP expressions to control each piece.
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  5. #5  
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    @ganzou... hey where i can found that PP expressions u r talking about?
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  6. #6  
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    You have to build it on your own. A nice starting point it's to turn off any particle that reach a certain lifespan value. (the expression has to be a runtime one)
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