Thread: What do you Nuke users edit with?

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  1. #16  
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    Since it is a demo reel just edit with what you have. Depending your editor just make some type of high quality avi/quicktime files out of your exr files. If you have the resolution I would master in 1080p and only make 720p when you compress for the web. As the final step out of your editor create a single high quality quicktime or avi file. Then compress your web version from that.
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  2. #17  
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    gedit
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  3. #18  
    Quote Originally Posted by beaker View Post
    Since it is a demo reel just edit with what you have. Depending your editor just make some type of high quality avi/quicktime files out of your exr files. If you have the resolution I would master in 1080p and only make 720p when you compress for the web. As the final step out of your editor create a single high quality quicktime or avi file. Then compress your web version from that.
    Thanks, Beaker. Guess I will use After Effects as it'll take exr sequnces and mp4/avi.
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  4. #19  
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    Editors don't use the full high quality image sequences to edit with. You edit with some type of quicktime or dnxhd and then only in the finishing/conform stage do you move to image sequences.
    Qfa. Especially when editing überformats like 4K R3d material I would advise to down convert it to HD and the apps native codec(ProRes422 for FCP or DNxHD for Avid). The time it takes for down conversion is worth the hassle you save when you have to work with proxies, not to mention the hardware requirements(yes, they all claim to be able to work with the raw footage in native resolution and yaddayadda, but in my experience reality is slightly different to what marketing claims).

    On a recent job shot on Red on green screen I used 720p ProRes Quicktimes for the edit and handed out xml files for the post facility for rendering out the dpx sequences from the source footage on-site which they needed for the comp, which went quite well.

    My final delivery is 720P demo reel for web.
    Compress straight to 720p. Anyhthing else is - from an editors and economic POV - not necessary.

    FCP doesn't like file sequences, so you're better off with QT movies or QT containers, Avid converts when importing anyway(unless using AMA).
    Keep the original source files in case you need a better resolution, in that case rerender in a better resolution and relink the media files in your editing app.
    Last edited by scrimski; March 6th, 2011 at 01:02 AM.
    If you say "plz" because it's shorter than "please" then I'll say "no" because it's shorter than "yes"
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  5. #20  
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    hi

    one can use hd editing with eudius sft also... not of sure..
    someone i worked gave this details..

    thank you

    sri
    Last edited by srinu2; March 9th, 2011 at 12:16 AM.
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  6. #21  
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  7. #22  
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    So just on this topic, is this a viable workflow for Nuke and FCP? I'm new to FCP so I'd like to keep the quality as best as possible to the last render.

    I'm filming on a Canon550D which creates a .MOV MPEG-4 AVC, H.264 1080p (does that sound right, I've only started playing with QT and trying to figure out it's formats?).

    So should I take those .MOVs and create some smaller proxy files just to get the timing and stuff right first in FCP?

    When I'm happy with that should I then convert the full size .MOV files in Nuke (or FCP? Which way would get the better (highest quality) results?) to an EXR sequence to work with in Nuke and then render out another set of Quicktimes (ProRes(HQ)?) per shot to slot back into FCP?

    Hope this makes sense!!
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  8. #23  
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    yes, your workflow sounds fine. there's no quality loss when converting from MOV H.264 into EXR, so you can use either nuke or FCP. i'd suggest FCP since nuke is created for compositing, not for converting between formats.
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  9. #24  
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    Excellent, thanks. I just wanted to clarify things before I jumped in to a new project next week.
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  10. #25  
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    I'm filming on a Canon550D which creates a .MOV MPEG-4 AVC, H.264 1080p (does that sound right, I've only started playing with QT and trying to figure out it's formats?).

    So should I take those .MOVs and create some smaller proxy files just to get the timing and stuff right first in FCP?
    Convert into ProRes using Compressor or the like. Editing H264 can be pita in FCP.
    FCP doesn't work well with file sequences so stay away from exr for editing.
    And instead of FCP I would use Color for the conversion to/from exr.
    If you say "plz" because it's shorter than "please" then I'll say "no" because it's shorter than "yes"
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  11. #26  
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    I was editing in Openshot, lacking of linux options.
    It is nice, but i'm interested in lightworks port as well
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  12. #27  
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    Quote Originally Posted by jclepev View Post
    I was editing in Openshot, lacking of linux options.
    It is nice, but i'm interested in lightworks port as well
    Rooting for Lightworks too, they can make it big time if the port goes well.
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  13. #28  
    Quote Originally Posted by DajaVu View Post
    What do you Nuke users edit with? Just curious.
    the Dope Sheet editor if you're already in Nuke - check out the manual and the foundry just posted a great youtube vid about it
    Shane Holloman
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    Cinematographer | Maya | Nuke |Speedgrade DI | AIM: shaneholloman
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