Thread: Is out there andrew kramer for nuke?

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  1. #16  
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    Quote Originally Posted by Andreas.Jablonka View Post
    +1
    also nice avatar pic!
    Thanks Andreas :-) I hope I can get into VFX than Software soon.
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  2. #17  
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    Quote Originally Posted by Andreas.Jablonka View Post
    I guess im making the point you did not learn anything, you just repeated things without understanding them. I dont mean to be mean but what aspect cant you reproduce in nuke? we can help if you run into problems but the same concepts apply in nuke as they did in ae.
    Just signed up and came across this and I had to take 60 seconds ... are you really suggesting that someone who has worked exclusively in a layer based environment be able to simply jump in to a node based environment and be as proficient out of the gate? These are 2 completely different methods. I use both Nuke and AE and I have to say when I jumped over to Nuke, I had a TON of workflow questions as well. Two completely different methods.
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  3. #18  
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    Quote Originally Posted by Division|10 View Post
    Just signed up and came across this and I had to take 60 seconds ... are you really suggesting that someone who has worked exclusively in a layer based environment be able to simply jump in to a node based environment and be as proficient out of the gate? These are 2 completely different methods. I use both Nuke and AE and I have to say when I jumped over to Nuke, I had a TON of workflow questions as well. Two completely different methods.
    the methods re different , the principals and techniques are the same. If he knows both softwares he can reproduce it. No problem there.
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  4. #19  
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    Quote Originally Posted by Andreas.Jablonka View Post
    the methods re different , the principals and techniques are the same. If he knows both softwares he can reproduce it. No problem there.
    This I agree with. It was the node based workflow (execution) of the similar methods that slowed me down big time. Huge difference from the layered based work flow in AE that I had used for so many years.

    To remain on topic, I took a course over at this training site. It took a little time (9-10 hrs) but honestly @masky007 if you want to learn the interface and workflow of Nuke, this will probably be the fastest way to do it.

    http://www.lynda.com/Nuke-5-tutorial...g/60815-2.html
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  5. #20  
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    Quote Originally Posted by Andreas.Jablonka View Post
    the methods re different , the principals and techniques are the same. If he knows both softwares he can reproduce it. No problem there.
    Agreed. But getting to the same result using a node based interface was VERY complicated for me when I switched. Not to mention new shortcut keys, GUI etc ... It helps tremendously though if you already know what you want to accomplish and how you would normally go about doing that. This way only the workflow (node based in Nuke) is going to slow you down.

    To stay on topic @masky007 I took the course at lynda training. It took some time but after that I was literally working gin Nuke instead of AE .. more or less Huge time saver.

    http://www.lynda.com/Nuke-5-tutorial...g/60815-2.html
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  6. #21  
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    yep thats why nodebased is considered superior to layerbased for most heavy comp tasks that dont involve heavy keyframing.
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  7. #22  
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    How different is Nuke 5 compared to Nuke 6? Can I use this Nuke 5 training even if I use Nuke 6? I'm just wondering if there might have been a huge interface or something change from Nuke 5 to Nuke 6?
    No matter how hard it gets, never quit!
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  8. #23  
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    The basics are the same, and the interface is basically the same. Nuke 6 added some additional functionality and NukeX added lots of stuff (Camera Tracker, Particles, etc). But to learn the basics, Nuke 5 training is still valid.

    D
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  9. #24  
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    Thanks DanLangella,

    And as I'm gathering all the stuff together to have enough material for a long time... which of these book would you recommend to a beginner :
    http://www.amazon.ca/gp/reader/02408...tu#reader-link
    http://www.amazon.ca/Art-Science-Dig...0212565&sr=8-1

    Thank you.

    P.S
    your avatar is just awesome
    No matter how hard it gets, never quit!
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  10. #25  
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    Quote Originally Posted by my_visualfx View Post
    Thanks DanLangella,

    And as I'm gathering all the stuff together to have enough material for a long time... which of these book would you recommend to a beginner :
    http://www.amazon.ca/gp/reader/02408...tu#reader-link
    http://www.amazon.ca/Art-Science-Dig...0212565&sr=8-1

    Thank you.

    P.S
    your avatar is just awesome
    both are the bibles. i think stevw rights book is easier to digest when when you start and Ron's book. Once you knop what your doing read the other
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  11. #26  
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    Quote Originally Posted by Andreas.Jablonka View Post
    both are the bibles. i think stevw rights book is easier to digest when when you start and Ron's book. Once you knop what your doing read the other
    I don't want to be a smart ass but I'm kinda strugling with your posted answer . Do I understand that sentence correct...you recommend to read the book of Steve Wrights first?
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  12. #27  
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    Yes... Steves first and then Rons (because the art and science is more on the technical side).
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  13. #28  
    I think he means read Ron Brinkman first, then Steve Wright.
    I found it easier that way, anyway.
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  14. #29  
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    Now I'm completely confused

    L-rac says exact the opposite of tommy138 ??
    Last edited by my_visualfx; November 3rd, 2011 at 11:39 PM.
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  15. #30  
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    If I may add one thing about the books.
    Wrights book is more technical, you have more hands on examples, more expressions, curves, node-charts etc. It's great if you want to make your own keyer and need to go back and read about it first.
    Brinkmanns book is more theoretical. More about how you see stuff, how reality is and looks like. E.g. how does defocus work and why does it look that way?.

    They both have theoretical and technical stuff, and treat the same subjects. I found that they work together pretty well. Brinkmanns say it should look like This, Wrights say how you do That.

    Opinions based on second editions of both books and it's only mine opinion^^
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