You need to assign uv's for viewport display.
If your using the voronoi shatter asset to fracture the geometry, there should be groups created called inside and outside. Assign uv's to those groups.
Hi ragupasta, I tried its not working,but it works fine in the render. Even without a uv texture node it shows in the render.
I exported my dynamic sim as bgeo sequence and imported it back does this have any thing to with my problem.
I even tried with a simple sphere its still the same texture/material is fine in render flat white color in viewport.
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