Thread: Exclude certain cards from depth channel

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  1. #1 Exclude certain cards from depth channel 
    Join Date
    Jan 2009
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    Berlin, Germany
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    I have an animated camera flying backwards over a city, then backwards through a window. Now, the z value of the card I used for the window (I used a noise node to create dusty glass) logically covers the city cards and cubes behind, therefor destroying my zblur. Is there a way to exclude only the window card from the depth channel without having to render out two scenes, one for depth with the card disabled and one with the card turned on? maybe it's a silly question, but on the other hand I could have overlooked one function
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  2. #2  
    Join Date
    Feb 2007
    Location
    Wellington, NZ
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    there is no way around two seperate scene/scanlineRenders
    MARKUSREITHOFFER | SeniorCompositor @ WETA | www.mreithoffer.com
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  3. #3  
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    Jan 2009
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    Berlin, Germany
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    hmm yeah, thought so. danke markus
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