After doing some successful experimentation with doing mocap in PFtrack 2011 i wanted to take the mesh i created in PFtrack into nuke.

So, what i did was export the model into a FBX format. When i import that model into nuke, straight from PFtrack, nuke crashes.

So i tried putting it into 3Dsmax first and then export it.
Now nuke doesnt crash but the animation is gone. The point cloud of the new FBX model is animated but the mesh itself is static.
It seem that PFtrack export models by first exporting a mesh and then a point cache that moves the points of the mesh, and it seem like nuke doesnt support that.


Anyone know how to get animated mesh data from PFtrack 2011 into Nuke?