Thread: Spphire In Eyeon Fusion x64 bit Problem Rendering

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  1. #1 Spphire In Eyeon Fusion x64 bit Problem Rendering 
    Join Date
    Jan 2011
    Posts
    6
    Hello!

    I'm proving the S-Rays x64 (is like AE shine), but I have a problem when I use it, it's very SLOW render... I can carge a preview animation in almost real time, but when I start a render... it becomes slow!! 3-4 hours of render for a Quicktime h264 75%!!!

    in 32 bit it happens the same problem... it's like Spphire plugins go realy slowly to render...

    I have Mac Pro 8 core 28 GB Ram...

    I try to render in .png, and the same, 80 frames in 2 hours! (I read something that .png don't accept multiprocesing?). In adition, the frames rendered don't show S_ray effect.

    And finally, I try .tiff, in velocity works very Well, but...I have the same problem that .png.. rendered frames don't show the S_Rays effect

    I Attach 2 captures: Effects completed, render form this effect






    It passes the S_Ray effect!


    PD: yeah, it's Kame Hame Ha :P


    It's normal this problem??
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  2. #2  
    Join Date
    Jan 2011
    Location
    Mumbai,India
    Posts
    60
    it's should not be happend. S-ray rendering slow but not too much, check if is there any unwanted node in the flow or try in nerwork render by using your local itself.
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  3. #3  
    Join Date
    Nov 2006
    Posts
    47
    Render frames then convert to .mov it will go WAY WAY WAY faster.
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