Thread: Particle Effects & CGI Integration - Believability

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  1. #1 Particle Effects & CGI Integration - Believability 
    Join Date
    Oct 2011
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    Hey there guys, been viewing VFXTalk for some time now, I've never actually felt the need to post anything until recently though. I'm not entirely sure where to post this, so I just decided on posting it here. Admin's can move it if necessary.

    Anyway, to the point. I'm studying in my final year of University, currently working on my final year project. I'm currently in the research stage, but I need some assistance (opinions) on a few things regarding particle effects and CGI Integration.

    I'm basically looking into whether or not particle effects can improve the believability of a scene, when 3D/CGI is integrated with real-life footage. And if so, why do they? What elements complete a scene in regards to particle effects? I will not only be looking into particle effects within 3D applications, but also effects within compositing such as Particle World in AE. Though I will most likely be using Nuke, it's just an example off the top of my head.

    For example; with a shot of a building collapsing (that's the 3D integration - obviously), would integrating particle effects make it look more believable? If so why? How much is too much?

    I will be aiming to produce a short reel of about 2 or 3 shots using different particle effects, and then showing them to a focus group. From here, I will then begin to gradually remove some of the effects piece by piece (such as the colour grading, shadows, lighting etc), and see what overall affects the believability the most.

    Can you give me your opinions on the matter? How do you think particle effects can improve realism within a scene?
    Your views and opinions will be used in my research, so any help would be appreciated. Thanks!

    Also, if you could post any articles you've found on the subject or on a similar subject.. that would be much appreciated!
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  2. #2  
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    May 2011
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    Simple answer, because real world is not perfect even when you do 3d it looks always shiny or to clean so why are all robots and characters in movies having that dirty imperfect look? Because the real world is imperfect nothing is to clean or perfect in real world so when you add these tiny details that help to make the eye concentrating on more stuff then only on character you help yourself to sell it.
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