Thread: I updated Sparta (Sculpting app for particle animation)

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  1. #1 I updated Sparta (Sculpting app for particle animation) 
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    Hi guys

    I’m developing the new sculpting app for particle animation named Sparta.

    And, I updated Sparta

    You can now offset the particle position.
    Try to grope the shape of particles you finaly want to get.

    Release Info:
    https://www.facebook.com/sparta.project/posts/316990895004261

    Video page:





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  2. #2 "Remove Brush" and the inverting option 
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    Hi guys.

    I updated the WIP of my app.

    I added an inverting option to "Remove Brush" by using Shift key.





    I feel that I'm just doing the sculpting,

    when I'm doing this iteration which is Removes and Reverts, Removes and Reverts...


    Thanks.


    Release Info:
    https://www.facebook.com/sparta.project/posts/213397675428096


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  3. #3  
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    This looks awesome man.
    Whatever i type, take it with a pinch of salt...
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  4. #4 Sparta updated to Rev.14 
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    Hi guys.

    I updated the WIP of my app.


    1) Obfuscation for Python code, and I updated the code near Python code.
    So, Sparta is able to controll your personal information more secure now.


    2) I fixed the bug that Sparta will crash
    when you press Shift button while the particle cache isn't still generated.


    3) You can now import the camera animation from FBX file.
    e.g. You can easily removes the particle which is not displayed on the camera.




    Release Info:
    https://www.facebook.com/sparta.proj...85061244863716


    Thanks.
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  5. #5 I updated the WIP of my app. 
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    You can import single static geometry from FBX file.
    Note: Before exporting the geometries, please merge them.





    Release Info:
    https://www.facebook.com/sparta.project/posts/307406039340129
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  6. #6  
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    This is really a great idea and little api, could be potentionally used in some high end movies one day if you can make it bug free, but you should let other artists play with it as well. To show the true power of it.
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  7. #7 I updated the WIP of my app. 
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    I updated WIP of “Wine being poured into a glass”.
    In this video, Sparta solve the problem about the polygonization of water.



    I edited BIN cache of 500 frame in this WIP.
    It was little boring work, but I felt several good and bad point about current Sparta.

    Good:
    1) Fun. It's just a opposite of programing way.
    2) Easy. Although I'm just a programmer, not animater or modeler, I've done it.
    3) Flexible. I can edit single particle on single frame. I felt that the value of single particle is increasing.

    Bad:
    1) I can't edit huge scale BIN cache now. I want to develop the new proxy sculpt functionality.
    2) Behavior of "Grab Brush" is bad. I'll improve the algorism of brush's vector.
    3) Collision detection of brush against particle is subtle. I need to find more better way.

    I thinks Sparta is really new, but it's still small.
    So, I have to change Sparta more better stuff.
    Please try Sparta, I really want to see your reaction.

    Thanks.

    Project page:
    https://www.facebook.com/sparta.project
    Release info:
    https://www.facebook.com/sparta.project/posts/182914155169601

    >> Boris28: Thanks. I'm going to update Sparta day by day.
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  8. #8  
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    Can you also make particles "balls" at random size? this would give water for example an better simulation and look result. Looking great keep on it
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  9. #9  
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    Quote Originally Posted by Boris28 View Post
    Can you also make particles "balls" at random size? this would give water for example an better simulation and look result. Looking great keep on it
    Thanks. Do you mean a scale of particle? If you so, I'm now developing the functionality to support an attribute other than position like rotate, scale.
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  10. #10  
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    Yep, random size of particles to give a more natural look.
    How do you actually export particles with fbx format or you load particles as a bin file with each frame stored inside the binfile?
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  11. #11  
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    Quote Originally Posted by Boris28 View Post
    How do you actually export particles with fbx format or you load particles as a bin file with each frame stored inside the binfile?
    The Realflow BIN is a open format informally. I can read it as a binary, and export it again. You can see the file format of BIN on WEB.
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  12. #12  
    Wow this is really great man... can you emit particles from an object? Or even from texture maybe?
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  13. #13  
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    Quote Originally Posted by StressReducer View Post
    Wow this is really great man... can you emit particles from an object? Or even from texture maybe?
    >> StressReducer: Thanks, and answer is No. Sparta can generate the particle by only importing BIN cache. But, I'm thinking new brush functionality which can add particle by brush.
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  14. #14  
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    Thats very smart, good work.
    You need some Sparta particle source generators and this aplication will start to look really great.
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  15. #15 Crowdfunding Project 
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    The crowdfunding project of Sparta is succeeded! I got about US 7.5K$ from 90 people now. Man, I’m so happy.



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