Thread: Export 2dtracks from PfMatchit/Track into 3dEqualizer ?

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  1. #1 Export 2dtracks from PfMatchit/Track into 3dEqualizer ? 
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    I just wanted to export some 2d tracks from matchit into equalizer, pretty sure it's easily done.
    Do I just highlight the user tracks I want to export in the 'user track' node from PFM and hit export ?
    I think it saves it as a text file but I can't check the manual at work as I don't know where it's installed.

    If it does just save it as text, do I need to convert it for 3dE ?

    We usually use this for track conversions from matchmover:
    http://tracksperanto.guerilla-di.org/

    My 2011 Matchmoving Reel

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  2. #2  
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    Not sure. 3de imports a text file. Mincho converter will convert it if it doesn't work directly. 3de>edit>import>2Dtracks
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  3. #3  
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    Quote Originally Posted by ggggg View Post
    Not sure. 3de imports a text file. Mincho converter will convert it if it doesn't work directly. 3de>edit>import>2Dtracks
    I'll take a look at that, thank you.
    My 2011 Matchmoving Reel

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  4. #4  
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    BTW:
    This is the error I get when trying to import the text file

    Traceback (most recent call last):
    File "<string>" , line 39, in <module>
    ValueError: invalid literal for int () whith base 10: '# "Name"\n'
    My 2011 Matchmoving Reel

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  5. #5  
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    2D tracks package convertor

    http://minchomarinov.com/SS/index.htm
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  6. #6  
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    Quote Originally Posted by ggggg View Post
    2D tracks package convertor

    http://minchomarinov.com/SS/index.htm
    Hi,

    Unfortunately non of those work when trying to import the text file.

    The text file from PfM partly looks like this:

    ----------------------

    # "Name"
    # clipNumber
    # frameCount
    # frame, xpos, ypos, similarity


    "Tracker0001"
    1
    147
    347 692.062195 385.412109 0.990160
    348 696.201660 386.390503 0.990559
    349 703.715698 386.268066 0.991952
    350 710.300415 386.477325 0.995321


    ------------------------

    Which looks different to your 3dE text files.
    My 2011 Matchmoving Reel

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  7. #7  
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    Ah sorted it out now.
    Very simple, the frame off set for the shows I'm working on is set to 1000, so I just import in tracksepranto as usual (pft as input) and use the 'slipper' to -1001.
    Bingo
    My 2011 Matchmoving Reel

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  8. #8  
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    In 3dequalizer you have the option of shifting curves in the timeline editor, if you were able to bring them in.
    Timeline editor>edit>shift curves

    On export to Maya from 3de you can make the start frame 1001.
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