Does Fusion can create a real world physic refraction effect like these ?
Consider i have a chandelier with hundres of crystals. I imported the fbx of the model in the scene.
I have the RGB pass projected onto the model. (the scene is static).
I created a masked rainbow with a BG and applied a blur to smooth it.
Than i created a particle system and piped the BG on the pEmitter to creare a sort of rainbows' cloud.
I used this particles in the "refraction channel" on the reflection material.
Than i displaced the rainbows with the real geometry of the chandelier to give more realistic look.
Can this be a good solution ?
Hope there is a better solution (even with some expression) and a way to use lights which will be refracted through the crystals. Consider i want to create an animation instead of static render. The effects should behave correctly based on any view.
Can anyone suggest a solution to achieve this ?