Thread: CG Soccer Balls in Live Action

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  1. #1 Post CG Soccer Balls in Live Action 
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    Hi Friends

    I am back again.......and this time i am working on a shot in which i am touching one of the CG soccer balls in the air which causes to the fall off the rest of all balls on street, So i am uploading my WIP stills for getting your valuable critiques in comments so that i can improve it more.

    Thanks in Advance
    Mayank


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  2. #2  
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    Just a few things that stand out.

    The white of the balls doesn't match the white wall behind them. The balls look magenta compared to the wall.

    I think the defocus of the very far balls is slightly off compared to the trees behind the.

    And the balls look too big. Check the size of the one nearest to the guy, it looks bigger than his head. Soccer balls aren't that big.

    Interesting idea though.
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  3. #3  
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    Quote Originally Posted by radders View Post
    Just a few things that stand out.

    The white of the balls doesn't match the white wall behind them. The balls look magenta compared to the wall.

    I think the defocus of the very far balls is slightly off compared to the trees behind the.

    And the balls look too big. Check the size of the one nearest to the guy, it looks bigger than his head. Soccer balls aren't that big.

    Interesting idea though.
    Thanks radders for your valuable feedback, i will work on all the points which you have mentioned and make it more accurate.
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  4. #4  
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    I'd add a bit more reflection to the balls. Just a bit.
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  5. #5  
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    Quote Originally Posted by Vladimir Zharov View Post
    I'd add a bit more reflection to the balls. Just a bit.
    Thanks Vladimir Zharov for your comment, i will consider your point for adding more reflection on balls.
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  6. #6  
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    Uploading my new corrected WIP stills, waiting for getting more reviews and critics.........


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  7. #7  
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    Just a few things too.

    Still need more match colors. Temperature, whites. Focus too. The first ball its more sharpen that actor. Use actor hands focus to match same defocus on first ball.
    Size in the far ball, maybe less?

    When i have this scenario, i always try use a real reference for comp. In this case, In the filming day i will use a one real ball for reference of light and sizes.
    Comp!
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  8. #8  
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    Quote Originally Posted by tpo View Post
    Just a few things too.

    Still need more match colors. Temperature, whites. Focus too. The first ball its more sharpen that actor. Use actor hands focus to match same defocus on first ball.
    Size in the far ball, maybe less?

    When i have this scenario, i always try use a real reference for comp. In this case, In the filming day i will use a one real ball for reference of light and sizes.
    Thanks tpo for your kind critic, i will work more on all the points which u have mentioned,
    the size of all balls are equal and i will also consider your advice in future.
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  9. #9  
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    Looks better, but still needs some work.
    When you finish working on what tpo mentioned, you could add a touch of randomness to the balls texture, some random scratches or dirt. I think that would work.
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  10. #10  
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    Quote Originally Posted by Vladimir Zharov View Post
    Looks better, but still needs some work.
    When you finish working on what tpo mentioned, you could add a touch of randomness to the balls texture, some random scratches or dirt. I think that would work.
    Thanks again vladimir zharov for the comment, i will consider your advice for adding some random scratches on the balls.
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  11. #11  
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    Just uploaded my render on vimeo.........Posting link here for Critics & comments.

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