Thread: STMP artefact?

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  1. #1 STMP artefact? 
    Join Date
    Jul 2011
    Location
    Paris
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    6
    Hello,
    I've some little artefacts when I use a STMAP node to map a texture. Is my stmp settings could generate this (I try differents settings but nothing improve the result), or is my UV pass not enough define? (I rendered it twice of my final size)
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  2. #2  
    Join Date
    Jul 2011
    Location
    Paris
    Posts
    6
    Ok, I found this on the web: "You also get this when the UV shells are too close to each other or
    too close to the edges of the frame and the resolution of the uv map
    isn't high enough to compensate for that because of filtering."
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  3. #3  
    Join Date
    Jul 2011
    Location
    Paris
    Posts
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    One more thing for people who meet the same problem:
    When you reformat your UV map, "Impulse" filter in the reformat node gives me much better result.
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