Thread: Need Help in Nuke Alpha Masking & Garbage Matt

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  1. #1 Need Help in Nuke Alpha Masking & Garbage Matt 
    Join Date
    Feb 2011
    Posts
    31
    Hay All, I need help, I am currently learning Nuke, Already working in Fusion.

    I have tried to Use Garbage matte, in Nuke, but didn't find any option to add mask.
    so i tried to use the roto node, but it didnt worked.

    I have attached few screenshots, its getting confusing.
    It was easy, in fusion i can just use the Bitmap Node to make black transparent.

    Click image for larger version

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ID:	13046The first image is output of Keyer

    Click image for larger version

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ID:	13048The second one is i added the roto node, and gives this output, i tried to invert the mask but it not working.

    Click image for larger version

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ID:	13049And this is how it looks.

    So please help me to understand this .
    Attached Thumbnails Attached Thumbnails Click image for larger version

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ID:	13047  
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  2. #2  
    Join Date
    Aug 2006
    Location
    India
    Posts
    246
    change merge operation mode to "mask" to get what you want. No need to connect your roto node to your input.
    Failure is not an option.. But failure has to be an option...
    ____________________
    My Nuke Tutorial page
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  3. #3  
    Join Date
    May 2009
    Location
    Vancouver, BC
    Posts
    104
    Or just hook the Rotopaint directly up to your Keyer, change the output to 'none', and set the premultiply to 'rgba' or just alpha.

    Or hook it up, set it to invert, and change the color to black (0).
    Dan Stein
    www.stein3d.com
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