Changelog 12th July 2012
• Added intensity control to RoE.CookTorrance for specular
• Added intensity control to RoE.CookTorrance for reflection
• Added support for Textures (just Images, no Fusion Shaders) in RoE.CookTorrance;
• Textures can be used for Diffuse Color, Specular Color, Specular Intesity, Specular Roughness,
Reflection Color, Reflection Intensity, Reflection Roughness
• Added Support for Fusion Blinn material (just Color and Specular settings)
• Added Support for Fusion Ward material (just Color and Specular settings, anisotropic settings will
effect the shader, but will not match the fusion one)
• Shading rate control is now non integer and accepts values down to 0.001. Values below 1 will lead to
some kind of supersampling, „sub micropolygon sampling“)
• Added support for decay type in spotlight
• Added support for decay type in pointlight
• renamed to „3Delight“ in the 3d rendernode „render type“ dropdown