July 12th, 2012,11:22 PM
I've been cheating the zblur with custom bokey by using layers of convolves for years now... but this looks faster... I hope it works with deep images; that'll fix the issues with overlaying objects in different 3D spaces blurring incorrectly... (especially transparent objects)
Mesh builder looks good... (I tried my hand at poission meshing when it came out and generally got giant blobs of nothing out of it.) Of course, it would be nice to have some tools to work with the mesh... I'd like to do some photogrammetry with it for digital set reconstruction. but I'd need it to be pliable... not just something that you make and then can't modify.
GPU accelleration is a welcome addition. anything where the purpose is solely to speed up my existing workflow gets my votes.
Process; Compute: Situation = Unacceptable; /// > Compute: Solution ... > Locating File: Understanding.exe... > ERROR: File not found /// > ... ... ... System = Crashing Process; Load: Default File; ... > Locating File: Rage.exe... > File Found /// > Executing