3DE4 Release 2b3

Dear Friends of 3DE!

The next beta of Release 2 is here. R2b3 mainly provides a massive Lineup Controls update:

- new "lineup only" type of points which can be dragged into position, allowing for much more intuitive and faster lineups
- new hidden lines & backface culling rendering options (individual 3D Model objects)
- new functions for extracting survey from lines and faces
- new distortion scale allows to modify distortion while maintaining 3D consistency
- highly improved memory efficiency & importing performance when working with large 3D Model objects
- new option "reference only" prevents 3DE4 from embedding 3D Model data into 3DE4's project files
- a large number of new python commands for accessing 3D Model, as well as Geo line object


In addition, we added "equisolid angle" compensation code to our "Degree 8 Fisheye" distortion model, new python commands for building "list" widgets and a number of bugfixes & improvements for 3DE4's calculation core... see below changelog for more details!

Cheers,

Rolf




Changelog 3DEqualizer4 R2

r2b3:

- added hidden line rendering option for individual 3d model objects
- added backface culling rendering option for individual 3d model objects
- added an option to lineup controls which forces 3de4 to display all other 3d cameras
- added a new function "center models" which moves the camera so that all survey models become visible (lineup controls)
- added new functions for extracting 3d survey coordinates from lines or faces of a 3d model (lineup controls)
- added a scale to modify distortion while maintaining rot/pos consistency of current camera (lineup controls)
- added a remove keyframe function to lineup controls
- added a new feature for dragging special "lineup only survey" points, which provides rapid 3d lineup of cameras (lineup controls)
- added a new feature which allows to create and drag a new "lineup only" point in one step (lineup controls, "extract" enabled, CTRL+click/drag)
- improved importing speed and memory efficiency for (large) obj files
- added a "reference only" attribute for 3d models which forces 3de4 not to embed 3d model data into its project files
- fixed a minor display problem within 3de4's license manager requester ("r1 only" licenses, "manage only" mode)
- disabled "automatic keyframe" option by default for newly created points
- added an option to show/hide the deviation tracking bar (motiontracking controls->view->configure point infos->show tracking deviation)
- improved speed when opening large project files
- added a number of python commands for retrieving 3d model attributes
- added a number of python commands for modifying geo line objects
- added a number of python commands for creating and manipulating list widgets
- generally improved behaviour of 3de4's calculation core for frames with less than 4 tracking points
- a number of bugfixes and improvements for 3de4's calculation core
- added a lens distortion option to script "export nuke cornerpin stereo stabilization" (v1.4)
- improved autocenter options, now operating on subpixel accuracy (motiontracking-, lineup controls)
- added script "create regular points from matrix" to 3DE4's standard set of scripts (distortion grid controls)
- added so-called "equisolid angle" fisheye compensation routine to distortion model "Radial - Fisheye, Degree 8"
- fixed a bug which caused 3DE4 to fail when calculating a zoom curve (lock channels constraint activated)
- fixed a bug which caused warp4 to clip bright rgb pixels to 1.44043 (openEXR, v1.2b3)
- fixed a bug which caused warp4 to connect to an X server (Linux/OSX, command line mode)

http://www.3dequalizer.com/index.html?site=devblog