Hi guys, i created a single firework with particles in Fusion.
I have to duplicate this single firework many times in a range of 100 frames. So basically need to change x,y and time.
Everything is masked by a bitmap mask node animated in the low/high threshold luminance.
Consider i have few spread bubbles in the viewport and when each bubble explode, in time, i have to create this single firework over the bubble to simultate the explosion.
Consider also that i can extract a single bubble but visually (with luma) and not with ID.
I can also render the particle system and use the single firework as a single loader without loop.
Need some help (even script) to avoid the copy/paste for easier future modification.