Thread: An Explosion WIP

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  1. #1 An Explosion WIP 
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    Hello Everyone,

    This is a low-res WIP of an Explosion Done with Maya Fluids (Maya 2010).
    I just realized that Maya 2011 has nice features for shading fluids, so I am considering to re-render the explosion on the other machine which is far much better than the one I used to create this. However, the only problem is I am rendering some fluids on the other one for past 2 months , so I thought of getting some critics and suggestions about how am I going so far.

    WIP:





    Final Shot Updated:

    Last edited by semiprowolverine; July 29th, 2012 at 03:41 PM.
    Shashi Kant

    MyBlog:

    http://learningfluids.blogspot.in/
    http://evocatematte.blogspot.in/
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  2. #2  
    too yellow/saturated and contrasty in the top part
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  3. #3  
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    Quote Originally Posted by yakuzowner View Post
    too yellow/saturated and contrasty in the top part
    I can fix the Saturation /Yellow part in composting package.
    By contrast did you meant detail on the fluid or less atmosphere on it right at the top?
    Thanks for the Crit Yakuzowner.
    Last edited by semiprowolverine; August 1st, 2012 at 12:16 PM.
    Shashi Kant

    MyBlog:

    http://learningfluids.blogspot.in/
    http://evocatematte.blogspot.in/
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  4. #4  
    the darkest areas are too dark overall - but its little hard to judge blacklevels when the saturation is far off maybe you post a wip for compositing. The fx work looks nice so far, even though it looks like at 0:04 the fluids front boundingbox is visible since its a little flat there.
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  5. #5  
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    Quote Originally Posted by yakuzowner View Post
    the darkest areas are too dark overall - but its little hard to judge blacklevels when the saturation is far off maybe you post a wip for compositing. The fx work looks nice so far, even though it looks like at 0:04 the fluids front boundingbox is visible since its a little flat there.
    Yes! I will fix that saturation when I will get time thanks for pointing it out , I was having trouble in finding out the issues with this as I stared at the shot for a while >.
    You are pretty much right about that bounding box right at the end, the fluid is actually touching the container there so I tried using drop-off but seems like that was not able to do the trick

    Thanks again!
    Last edited by semiprowolverine; August 14th, 2012 at 09:31 PM.
    Shashi Kant

    MyBlog:

    http://learningfluids.blogspot.in/
    http://evocatematte.blogspot.in/
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  6. #6  
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    er..i am not sure if you are looking for this but apart from the above comment, i would love to see some chunks of land may be some debri some irregular but solid stuff from ground being blown off by the impact because the impact was pretty powerful but the cloud it generated was too soft and clean...
    http://dabirsagar.blogspot.com
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  7. #7 Smile  
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    Quote Originally Posted by dabirsagar View Post
    er..i am not sure if you are looking for this but apart from the above comment, i would love to see some chunks of land may be some debri some irregular but solid stuff from ground being blown off by the impact because the impact was pretty powerful but the cloud it generated was too soft and clean...
    Hello Sagar,
    thanks for the suggestion, will do some finessing.
    Shashi Kant

    MyBlog:

    http://learningfluids.blogspot.in/
    http://evocatematte.blogspot.in/
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