cmiVFX Releases New Houdini AI Vision Render System
High Definition Training Videos for the Visual Effects Industry
Princeton, NJ (August 7th, 2012)‚ cmiVFX has released its first Artificial Intelligence Brain solution for SideFX Software's Houdini Animation Software Package. This video is a milestone in cmiVFX history, for it is currently the only one of its kind. Our mentor delves deep into the virtual psyche of the Visual Effects Artist's mind by preparing a digital brain solution for a car animation with obstacles. Naturally, since this process is procedural, the end users can take apart this system modularly and build their own characters movements and skills to follow the needs of their workflow. This video will shock some of you long time Houdini users with some methods not commonly scene in the industry. When it comes to Houdini training, you know cmiVFX has something new for you when and where you want it.. just log in and watch.
In this video you will learn how to set up Houdini to operate like a true Artificial Intelligence Solution by diving into some very fun and overlooked tools often forgotten about by the industry. Houdini can be your answer to much more than just Explosions and Dynamic Simulations… Come learn how to make a virtual brain station!
Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! Don't forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $499 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.
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In the first chapter we create a custom VOP SOP that is called Vision Node. While doing this, we get a perspective view of the agent in real time with this node so that in other later chapters we can take view data from this node to process AI behaviors.
In this portion of the video we create some custom attributes that are used for AI system like Behavior attributes and color Attributes to help make our events interesting or stimulating to the eye.
This chapter is where we create another network that is called the "Agent Mover" that allows the Agents to move and turn with behavior attributes and avoid some simple obstacles.
Now that we have a pretty stable system, we import and setup an interesting cartoon car model as well transfer animation data from the Agent Mover network to move and turn this car through out its course.
This chapter's intention is to create an interesting, useful Digital Asset that is called JK_Smooth_Value to make the car agent animate more smoothly.
In this step we fix some bugs and take the car's color from Agent_eye network to apply to car agent character.
and finally we create some materials and light the scene and import the cache file from the car animation to render the scene.
About The Mentor
Sadjad Rabiee is a 3D_Generalist working for various studios and companies as a VFX TD and freelancer for over 9 years. He is an expert in both Houdini and Maya for many years practicing a variety of tasks from the diverse requirements demanded from him by the industry. He is well versed in Maya and Houdini but also Nuke, Motion Builder, Combustion, Vue, Real Flow, Match Mover and many others. Sadjad is also a programmer and has worked with C++, Maya API, MEL , Python , HScripts and is familiar with DirectX and OpenGL. He really enjoys experimentation and problem solving for the Visual Effects Industry.
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