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  1. #1 Blog about breaking into the industry 
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    I recently set up a myspace account and decided to write my first blog on getting into visual effects. The article is simple (nothing technical and meant for people that know basically nothing about VFX) and cocky and very opinionated. Myspace seems like a place to rant anyway. But maybe someone can glean something useful from it.

    So you wanna break into film?

    I work in film as a visual effects artist. Remember in Mr. and Mrs. Smith when Angelina Jolie jumped off the building after snapping that dude's neck? I worked on that. And if you play it in slow-mo you'll see the building behind her looking a little "wobbly." Hey, nobody's perfect, but I'll bet you didn't notice.

    I got into film about a year and half ago, and now I'd like to share a few key rules with you so that you don't need to rely on just luck to get in.

    Rule #1: Visual Effects and Special Effects are two different things! Special Effects are done on-set, like props that explode, prosthetic limbs, and even make up. Visual Effects are done completely on the computer, "in the post." After the director has filmed the movie he sends us every shot that will need visual effects added to it. A lot of times it's an actor in front of a green screen, or just something that looks really lame that, by the time we're done with it, will look completely different, much cooler, and hopefully realistic.

    Rule #2: Editing and Visual Effects are different! I don't know why the majority of people ask me which films I "edited." A film editor takes everything that was shot by the director (which could add up to hundreds of hours of film) and cuts it and rearranges it into the movie you see. It's an extensive and extremely important process which takes months in a room full of computer screens.

    In visual effects, we do our work on a couple hundred shots and send it over to the editor so he can put them where they belong in the movie.

    Rule #3 (the kicker): Art school is for suckers! Visual effects companies don't care about your college degree, because there IS NO college degree in visual effects. Visual effects needs to be taught on the job, a college cannot simulate a production environment. Teachers of visual effects teach because they couldn't get a job in the real world. They are fake! They are wannabes! They will give you a bunch of make believe projects, and worst, you're paying for it. After four-years you will end up thousands and thousands of dollars in debt with a degree in Graphic Design or Fine Arts, and NO real world experience. A degree in Graphic Design or Fine Arts will not earn you enough money to pay back your college loan.

    Rule #4: Visual Effects companies want production experience! You will only be judged on two things when applying for a job; years of experience and your demo reel. Your demo reel is a short movie (a few minutes maximum) showcasing the best work you've done. Companies will either access your reel through your website or you will need to send in a DVD (or VHS). Aside from experience and your reel, little else matters! Look at any job posting for any job in visual effects. They generally require 2-3 years of experience on feature film and a demo reel.

    The catch-22: How do I get production experience if no one will hire me due to my lack of production experience?

    Here's what I did. I worked as an intern, for free, for six months, at a prestigious visual effects company. After six months I had worked on three major motion pictures and had gained enough experience that real job offers began pouring in. Since I had only six months of experience I was only offered entry-level positions, but my foot was in the door.

    Here's where school will pay off: choose a college or course that has an internship program. Internships are ideal because you will gain real production experience on real projects, and you're not paying for it.

    Rule #5: Don't work for free for too long! Sure, a big company is doing you a favor by letting you get your greedy little hands on a $100 million feature film, but after 6 months it's turning into exploitation. No one can withstand working without pay for too long. By the time a half of a year has passed they either need to hire or fire you, but you deserve a paid position.

    This is just the tip of the iceberg. There a tons of positions within visual effects; compositing, modeling, animating, lighting and rendering, texturing, matte painting, roto, matchmoving, TD'ing, etc etc etc.

    And there's plenty of software and plenty of different companies and even some good courses you can take which will teach you the basics of any given program and get you started on a homemade demo reel. But maybe I'll cover these issues in another blog. For now, here's some good places to look for jobs where you can get a taste of what employers are looking for.

    2-Pop Forums
    Highend3D
    Mandy
    CGTalk
    VFXTalk

    Rule #6: These comments are my own opinion and definitely do not represent those of my employer!

    Leave a comment or shout at me through email.

    chadr@sbceo.org
    http://www.geocities.com/chadridgeway
    My International Movie Database listing
    Last edited by hiphopcr; August 11th, 2008 at 10:02 AM.
    This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'! - CHADFX.COM
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  2. #2  
    VFXTalkDotCom Guest
    I think its really cool that you take the time to share this kind of information with us! Its really priceless! Did you really work on Mr & Mrs Smith? You rock!

    What advice do you have on software? I know just about everyone is learning shake these days, but a friend told me that in real facilities people only run shake on linux - what are the applications like out there in the real world?

    thanks again!
    -jah
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  3. #3  
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    A1 effort, Chad! Pretty good.

    Yeah, i'm one of those who's just spent a fortune on a sloppy film course, but they do provide me with internship.

    Cheers!
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  4. #4  
    nice post hiphopcr!
    Im one of these people who are thinking of how to break into vfx and consider going to an expensive school... i had a talk to a few people that seem to be on the same level as you are regarding work experience and actually they confirm what youre saying about practical experience is more important than any degree.

    But what if later on I wanna work in higher management or even start my own company or change my job direction towards advertising/marketing (its not what i expect for myself but just consider). wouldn't it be good to have a BFA or MFA in that case, that goes along with a wider knowledge (arts and media in general, production-process, rights etc.)?? im just thinking about that, because you can never know what youre going to think like in 10 or 20 years and in that case itll probably help you if you know more about your business than "just" practical handling of project and usage of software...
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  5. #5  
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    Great article....

    I would, however, disagree about the college thing - there are some very good colleges that do teach you a lot, and will also get you hired to a better position than you would otherwise get....

    Here at MPC (Charlie and the Chocolate Factory, Harry Potters, Troy, Kingdom of Heaven), the majority of new starters that are hired every year for the film side come from the NCCA (National Center for Computer Animation) at Bournemouth Uni - (link) - if someone here is looking for a junior to work on a project, they will often say something like "we'll hire a bounemouth grad to do that"....

    There are other places all over the world that offer similar training - VFS (Vancouver Film School) being the only other one that springs to mind at the moment....

    I didn't go this route myself (I did a Comp Sci degree and started as a programmer), but from what I've seen from people coming out of places like Bournemouth, it's definately worth it.... And if you go straight into a bigger company without that kind of degree, you start as a runner and have to work up through loads of really shitty jobs before you can actually start doing what you want to be doing.
    Hugh Macdonald
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  6. #6  
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    Jah - Yes I did work on Mr. and Mrs. Smith.. and if you watch that "jumping off the building" scene in slow-mo you'll definitely see some wobbling (that building was practically painted in frame by frame).

    As for software, in 2D Shake seems like a sure fire hit. Although, it's really beneficial to research particular companies to see what they use. Both houses I've worked for use Fusion for compositing (in a PC environment). Although many places that use Fusion will allow Shake users to jump in.

    For 3D, the first place I worked for used all the major apps (Maya, 3DS Max, XSI) while my current place uses 3DS Max exclusively (although our sister studio, which focuses on CG animation, uses XSI).

    MrSlash - If you're talking about moving up to visual effects supervisor, again a degree doesn't matter. You will move up the ranks naturally. As for production, I don't know if they care about degrees, I can only speak for the artist side.

    If you're thinking about changing job direction down the line or if you want to remain flexible, I would highly recommend a degree. Visual effects is such a specified field that college doesn't matter, but for virtually any other field I am a huge believer in four-year degrees. In fact, I'm currently wrapping up my degree in business marketing. I love visual effects but want to remain flexible in the future, and I fail to believe that art school degrees prepare graduates for all fields of life and the workplace. Read: I'm an artist, but not the starving kind

    Hugh - As for college, I would say for the 3D guys, there are a ton of great fields and courses available at many colleges. In fact, Cafe FX mentions Cal Arts, Savannah College, Sheridan College, and Ringling School of Design on their website.

    When it comes to compositing, although a course or two in color theory is great, I can't justify paying so much for four-years when you won't get real world experience or even cover topics like economics and communication that would serve you in many other fields (see again: I'm an artist, but not the starving kind)

    Thanks for the comments - and once again, my opinion isn't scripture, it's just a few things that have worked for me.
    Last edited by hiphopcr; January 23rd, 2006 at 10:57 PM.
    This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'! - CHADFX.COM
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  7. #7  
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    Fair enough - that makes sense... I was thinking of VFX in general, rather than just comping....

    That said, most of the Roto/Prep people at MPC have come from a short course at Escape... and a few came from Bournemouth... Some come in with no experience in vfx.... others from other companies...
    Hugh Macdonald
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  8. #8  
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    hi,
    Thanks for sharing the real world info about industry & the tips for a budding Vfx artist like me.

    Vfx Gal
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  9. #9  
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    College is giving me a lot of debt and but I had no idea where to start when it came to 2D and 3D apps, I think school is a great place to be creative but you have to remember that you have to work really hard. What I have decided will land you a job is; networking with the right people, some experiance and a killer demo reel. Well at least thats I'm being told by the people I'm paying to teach me.
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  10. #10  
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    nice post. It's always good to see someone who's in the industry doing what they can to help others get a start.

    I have a passion for VFX, I wanted to be a compositor, but I only had fomal training in Graphic Design. The best I could organize was a week of work experience at a local production studio here in Brisbane. But those guys seem to be really busy, the work exp. was scheduled for about 8-10 months after I initially contacted them.

    In the mean time a job opportunity came up in the graphic design field, and you're right - going without work for too long isn't easy, so I had to take this opportunity.

    But it's good to know that there's still hope if I want to break into VFX. I'd just have to put my head down and make a good demo reel and see if I couldn't get to work unpaid somewhere. I'm sure there aren't as many opportunities in Brisbane compared to other places, especially in the States, but I guess it's possible.
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  11. #11  
    VFXTalkDotCom Guest
    yea, its always hard to keep focused but nothing beats a good demo reel...
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  12. #12  
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    i have signed up for www.fxphd.com and its very very good... taught by compositors and vfx artists, although not designed really for newbies as its more for professionals looking to move into other areas or want to transfer their skills etc.. for example i am moving from combustion to shake.

    check it out on www.fxphd.com its created by the great guys who are behing www.fxguide.com

    Hope this helps.

    Cheers

    HaZ
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  13. #13  
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    Quote Originally Posted by haz
    i have signed up for www.fxphd.com and its very very good...
    That looks great, this is the kind of thing that has been sorely lacking in the CG community. Let us know how it goes, this should benefit tons of artists. And for what, $300 a course?

    By the way, kickin' website Haz, I like the breakdowns!
    This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'! - CHADFX.COM
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  14. #14  
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    Cool and true!
    Martín Elías Iglesias
    Animator / VFX artist
    Buenos Aires - Argentina
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  15. #15  
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    As a complete newbie who wants to work in the vfx world, I have to admit that I was wrong, I love 3D animation and compositing (even if I am not sure that it's the right term for it...), two opposite things. Thanx for this post!
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