Hi!
This is my first post here and also my first real compositing project (I have several years previous experience in the VFX industry working mostly as a rendering TD).
The shot is a WIP done for a workshop held by Steve Wright. Some of the mattes for the soldiers, all the rotos (excluding some roto correction), all the matte paintings and the 3D tank were done by other participants, everything else was done by me. The shot still lacks grain for the composited elements and there's no color grading, but 95% of the work is finished.
The background plate and the soldiers were shot on 35mm full aperture and then scanned as 2K 10-bit log DPX files. The soldiers were shot on bluescreen directly on location, so the lighting was not difficult to match. All the compositing work is done in Shake 4. The camera movement was tracked in MatchMover Pro, exported as a Maya ASCII file and imported in Shake for the multiplane node. The smoke and explosions are taken from a freely available stock footage web library (http://detonationfilms.com/free_stuff.htm). They were all shot as NTSC DV, some on bluescreen, some on greenscreen and some on a black background. The mattes for both the soldiers and the stock footage were procedurally generated using a color difference keyer and a luma keyer built from basic Shake nodes. After the despill and lighting/color matching, shadows and muzzle flashes were generated in Shake and added to some of the elements. The 3D tank was rendered in several passes (diffuse, specular and ambient) with a matched camera movement in the 3D software, so there was no need to composite it in 3D space. The only work done on the tank was color correction and defocus matching. The important elements from the matte paintings were extracted using an inverse corner pin and then all the elements were defocused accordingly and composited in 3D space using several multiplane nodes (only one multiplane node didn't work because on different depth segments different BG plate elements needed to be masked). Although technicly incorrect some of the explosions were composited in log space because the color/luminance shifts from the log space composite looked better compared to the linear composite.
The shot can be downloaded from http://rapidshare.de/files/22459703/war03.zip.html
Original clip: war03_raw_mjpeg.avi
Composited clip: war03_comp_mjpeg.avi
Both the original clip and the composite clip are linearized using a custom built print curve, resized to quarter res. and encoded as MJPEG AVIs. The AVIs were tested both with the ffmpeg codecs and with VLC, so if you have any problems playing the clips try using one or the other.
I hope you like the shot and please post any C&C that you have.
Regards,
Goran









