Thread: simple composites

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  1. #31  
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    I suppose it's the best thing to do
    though I'll have to be killer on the detail of the fingers
    never the less, thanks for all the help!
    Also, can any of you suggest to me a college or post secondary school that teaches Visual Effects in the Vancouver Canada area? Just out of curriousity... Thanks again for all the help. You guys are great!
    Sincerely,
    Mark Inga
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  2. #32  
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    I know vanarts is there.. Is VFS in vancouver as well? I'm pretty sure it is.. VFS is supposed to be pretty good, although expensive..
    RideBMX!!
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  3. #33  
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    VFX... that'd be the Vancouver Film School.... so I'm going to assume that it's in Toronto </sarcasm>



    Aruna went to VFS, so I'm sure he'll have things to say about it...
    Hugh Macdonald
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  4. #34  
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    wasn't sure that the V actually standed for Vancouver, instead of visual or something dumb like that Could be Vendetta for all I know..
    RideBMX!!
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  5. #35  
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    VFS is good, but the don't really teach you much compositing. Arts Institute and VFS are considered over-rated schools here. They just teach you what you could learn in a college for a lot more money. Anyway, I really like what I've seen from Toronto Film School, but I'll have to hear from people who've actually gone to them. Thanks
    Sincerely,
    Mark Inga
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  6. #36  
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    Schools in Vancouver?

    VFS, CDIS (now AI), Van Arts, UBC. Also Lost Boys now has a program. I was a teaching assistant at VFS and did a lecture at CDIS and Bodwell a while back. Most of the schools teach the software, not really the theory (VFS has theory condensed into a year program).. You can get the theory from any of these schools though. When I say theory, I'm talking about color theory, lighting techniques, camera techniques, film stock, filmography, composition, videography. The cheapest way to start.. Cinefex, American Cinematographer, The Art and Science of Compositing, Matte Painting: The Invisible Art.
    aruna | nuke | digitalGypsy | VFXWages | twitter
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  7. #37  
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    Theory!
    That's exactly what I'm looking for!
    Are these books? Is it possible to order from Chapters or somwhere?
    Sincerely,
    Mark Inga
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  8. #38  
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    Yes, you could probably order from Chapters and from Amazon.ca.. Cinefex and American Cinematographer are monthly magazines (Cinefex is actually quarterly).. Check out http://www.cinefex.com and http://www.theasc.com/magazine/

    The others are books..
    aruna | nuke | digitalGypsy | VFXWages | twitter
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  9. #39  
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    I wish I could see/had the image file so I could understand what is happening in this script. It looks like it would be a good learning experience for me. Was it is blue or green screen?

    Quote Originally Posted by Hugh View Post
    Copy and paste this into Shake:

    ADD_INPUT_HERE = SFileIn("",
    "Auto", 0, 1, "v1.1", "0", "");
    Color1 = Color(1920, 1080, 1, 0, red, red, 1, 0);
    Grad1 = Grad(1920, 1080, 1, 0.5, 0.5, 1, 0, 0, 1, 0, 0, 1, 0,
    1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0);
    Add1 = Add(Color1, 0.241291836, 0.120415241, 0.2579008, 0, 0);
    ColorSpace1 = ColorSpace(ADD_INPUT_HERE, "rgb", "yuv", 0.3, 0.59,
    0.11);
    Add2 = Add(Add1, -0.239216, -0.150196, -0.160392, 0, 0);
    Blur2 = Blur(ColorSpace1, 2, xPixels/GetDefaultAspect(), 0, "gauss",
    xFilter, "gb");
    Brightness1 = Brightness(Add2, 5);
    ColorSpace2 = ColorSpace(Blur2, "yuv", "rgb", 0.3, 0.59, 0.11);
    Reorder1 = Reorder(ColorSpace2, "rgba");
    LumaKey1 = LumaKey(Reorder1, 0.9499499, 1, 0, 0, 0);
    LumaKey2 = LumaKey(Reorder1, 0.2812813, 1, 0, 0, 0);
    DilateErode1 = DilateErode(LumaKey1, "rgba", 10, xPixels/GetDefaultAspect(),
    0, 0, 0);
    DilateErode2 = DilateErode(LumaKey2, "rgba", 1.99, xPixels/GetDefaultAspect(),
    0, 0, 0);
    Min1 = Min(DilateErode2, DilateErode1, 1, 100);
    Invert1 = Invert(Min1, "rgba");
    Blur1 = Blur(Invert1, 0, xPixels/GetDefaultAspect(), 0, "gauss",
    xFilter, "rgba");
    Outside1 = Outside(Brightness1, Blur1, 1);
    Blur3 = Blur(Outside1, 90, xPixels/GetDefaultAspect(), 0, "gauss",
    xFilter, "rgba");
    ISub1 = ISub(Reorder1, Blur3, 1, 72.8);
    SwitchMatte1 = SwitchMatte(ISub1, Blur1, 1, "A", 1, 0);
    MMult1 = MMult(SwitchMatte1, 0);
    Over1 = Over(MMult1, Grad1, 1, 0, 0);


    // User Interface settings

    SetKey(
    "nodeView.ADD_INPUT_HERE.t", "1",
    "nodeView.ADD_INPUT_HERE.tnChannel", "0",
    "nodeView.ADD_INPUT_HERE.tnTime", "1",
    "nodeView.ADD_INPUT_HERE.tnVisible", "1",
    "nodeView.ADD_INPUT_HERE.x", "-189.0314",
    "nodeView.ADD_INPUT_HERE.y", "607.4141",
    "nodeView.Add1.t", "0",
    "nodeView.Add1.x", "-61.30902",
    "nodeView.Add1.y", "26.171814",
    "nodeView.Add2.t", "0",
    "nodeView.Add2.x", "-61.30902",
    "nodeView.Add2.y", "-44.828186",
    "nodeView.Blur1.t", "0",
    "nodeView.Blur1.x", "321.013672",
    "nodeView.Blur1.y", "-170.583435",
    "nodeView.Blur2.t", "0",
    "nodeView.Blur2.x", "-151.866425",
    "nodeView.Blur2.y", "437.8122",
    "nodeView.Blur3.t", "0",
    "nodeView.Blur3.x", "-45.699646",
    "nodeView.Blur3.y", "-227.592072",
    "nodeView.Brightness1.t", "0",
    "nodeView.Brightness1.x", "-78",
    "nodeView.Brightness1.y", "-115",
    "nodeView.Color1.t", "1",
    "nodeView.Color1.tnChannel", "0",
    "nodeView.Color1.tnTime", "1",
    "nodeView.Color1.tnVisible", "1",
    "nodeView.Color1.x", "-89.04608",
    "nodeView.Color1.y", "97.22809",
    "nodeView.ColorSpace1.t", "0",
    "nodeView.ColorSpace1.x", "-192.06424",
    "nodeView.ColorSpace1.y", "509.0952",
    "nodeView.ColorSpace2.t", "0",
    "nodeView.ColorSpace2.x", "-191.866425",
    "nodeView.ColorSpace2.y", "366.8122",
    "nodeView.DilateErode1.t", "0",
    "nodeView.DilateErode1.x", "408.763672",
    "nodeView.DilateErode1.y", "69.1665649",
    "nodeView.DilateErode2.t", "0",
    "nodeView.DilateErode2.x", "252.263672",
    "nodeView.DilateErode2.y", "30.4165649",
    "nodeView.Grad1.t", "1",
    "nodeView.Grad1.tnChannel", "0",
    "nodeView.Grad1.tnTime", "1",
    "nodeView.Grad1.tnVisible", "1",
    "nodeView.Grad1.x", "316.3628",
    "nodeView.Grad1.y", "-485.273834",
    "nodeView.ISub1.t", "0",
    "nodeView.ISub1.x", "-205.317657",
    "nodeView.ISub1.y", "-361.94577",
    "nodeView.Invert1.t", "0",
    "nodeView.Invert1.x", "319.013672",
    "nodeView.Invert1.y", "-99.5834351",
    "nodeView.LumaKey1.t", "0",
    "nodeView.LumaKey1.x", "416.763672",
    "nodeView.LumaKey1.y", "140.666565",
    "nodeView.LumaKey2.t", "0",
    "nodeView.LumaKey2.x", "246.513672",
    "nodeView.LumaKey2.y", "96.6665649",
    "nodeView.MMult1.t", "0",
    "nodeView.MMult1.x", "-146.137177",
    "nodeView.MMult1.y", "-563.734131",
    "nodeView.Min1.t", "0",
    "nodeView.Min1.x", "321.763672",
    "nodeView.Min1.y", "-29.3334351",
    "nodeView.Outside1.t", "0",
    "nodeView.Outside1.x", "-50.33368",
    "nodeView.Outside1.y", "-173.9393",
    "nodeView.Over1.t", "0",
    "nodeView.Over1.x", "-31.145813",
    "nodeView.Over1.y", "-684.446",
    "nodeView.Reorder1.t", "0",
    "nodeView.Reorder1.x", "-182.845551",
    "nodeView.Reorder1.y", "280.854126",
    "nodeView.SwitchMatte1.t", "0",
    "nodeView.SwitchMatte1.x", "-168.668427",
    "nodeView.SwitchMatte1.y", "-471.9478"
    );

    Creativity is key!
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