Thread: VFX303_WIP_MIke Beckman

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  1. #1 VFX303_WIP_MIke Beckman 
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    OK, just getting started on this one. I figured I'd work on the flames fist, then go backwards from there. I'm using Fusion's particles to create the flames, so far keeping things in 2D.

    -mike
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    Last edited by mike beckman; August 22nd, 2006 at 03:08 PM.
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    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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  2. #2  
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    That looks frikkin awesome!
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  3. #3  
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    is this for a still or for a video for the third contest?

    it looks very cool, hope is a video!!
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  4. #4  
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    the flames are animated, I just haven't done a render yet so I posted a screenshot for the time being.
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    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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  5. #5  
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    sweet! will be waiting! good luck with the project
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  6. #6  
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    Too bad you made the comp part of the screenshot so small, otherwise I could have coupled some settings. That looks like really nice fire there. Is it sprite (bitmap) mapped or did you just do an insane amount of single points?
    Sander de Regt
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  7. #7  
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    Single points for the emitter, with the shape based on a bitmap image of the rider with a soble filter and some masks to isolate just the parts I wanted.
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    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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  8. #8  
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    Nice. It must take some time to render I'd imagine.
    Sander de Regt
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  9. #9  
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    I've updated the original post with a .mov file.
    -mike
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    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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  10. #10  
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    really cool fire, i like the reflected fire in the helmet!! keep up burning mike
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  11. #11  
    Mikes using his farm again.....

    Cant wait to see the (heat)displacement comp
    <still wondering what to say>
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  12. #12  
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    actually, I haven't fired up the farm for these tests yet. -So far it's a quick render on the host machine. There really aren't that many particles, just a lot of stuff happening afterwards: like trails, blurs, glows and warps. I hope I have time to get back to the comp -clients are driving me crazy this month.
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    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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  13. #13  
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    Here's an update: I haven't done a background yet, but I've got a basic test of the bike in motion. I need to fix the flames over the rider's right shoulder and tweak the helmet reflections, but I'm happy so far.
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    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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  14. #14  
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    Nice. I like the subtle way the rider moves. Pretty natural (for someone who doesn't mind being on fire :-) ) In how many layers did you split him up?
    Is it all done in Fusion so far? Pretty cool. I hope I have time to do anything at all this time around, but competition will be fierce. (or hot to stay in character)
    Sander de Regt
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  15. #15  
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    Thanks,

    Yeah, it's all done in FU5. I cut the rider up into Helmet, Body, Ferring, Front forks, Wheel. It's basically a 2D comp, but I put the pieces together in 3D space to create a slight parallax, and for quicker parenting.
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    Mike Beckman
    beckmanVFX
    Fusion 5 / Nuke /Cinema 4D/ Avid/ AE/ flash
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