Thread: Transition

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  1. #1 Transition 
    Join Date
    Feb 2006
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    I have a scene where i need the face of this guy break into pieces and take a ghostly appearance. The Ghostly part i did already. But i have to do the transition from the ordinary guy to cracking his face and the pieces of his faces bursting and takes a ghostly mage.

    I did a roto of his face parts and connected together using a multilayer node. Now the question is how can i show each roto taking effect slowly in the timeline. Should i use in In paramter for each roto node and time shift combination.

    Any body to guide me here. Actually my hands pretty much stiff after rotoing 300 frames becuase this guy moves fast.

    I wish i fished furnace.
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  2. #2  
    If I were to do this shot, I would use a 'default' head model in a 3D application and do a front projection of the face onto the head. Then break it up and do a dynamic simulation of the pieces falling. You'll then have to create a clean plate (ie. paint out the actual head) and add your ghost between those layers.

    Final composite (from the bottom layer): background plate with no head, ghost head, 3D rendred pieces falling.

    Of course, that's not to say there aren't 200 other better ways to do it. That's just how I'd do it.

    Scott
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