Thread: Shake 2.5 vs Shake 4

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  1. #1 Shake 2.5 vs Shake 4 
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    Hi everyone!

    Im new to shake and im using version 2.5 i was just wondering what are the main differences between 2.5 and 4? Is version 4 much much better? What are the key differences?

    thanks

    Alex.
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  2. #2  
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    hmm...some of the things that come to my head are - Tracking data can be applied to roto points, PSD imports, optical flow technology to deinterlace change frame rates and rescale images, "smoothcam" to stablize shots, a very buggy 3D composite space, autoalign node - align up three input images with one another.
    Last nite i played the blank tape so loud that the mime next door went nuts!!
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  3. #3  
    Quote Originally Posted by avillabon
    Hi everyone!

    Im new to shake and im using version 2.5 i was just wondering what are the main differences between 2.5 and 4? Is version 4 much much better? What are the key differences?

    thanks

    Alex.
    4 years and a OS Change...
    <still wondering what to say>
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  4. #4  
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    Updates/Bug fixes: tracker/matchmove work(crashed or bugged out before), rotoshape works(unusable before), undo works 90% of the time(only worked 1/100th of the time before), Primatte/Keylight work in float(previously only 8 bit lin/10 bit log), Curve editor is usable, HueCurves actually have color in the view so you know what color your correcting, caching is better.

    New stuff ontop of what abishek mentioned:
    morpher, warper, lens warp/unwarp, gpu shader support, 3d space/camera support (ability to import obj models), filmgrain, stitcher(autoalign), steadymove, multi channel exr support, dpx support, blind/metadata support, cache node, FCP > Shake timeline support, audio, 10 bit codec support, 3rd party flipbook support(framecycler), free render nodes on osx, attach quickpaint/rotoshape/rotopoints to tracker, import/export rotoshape and tracker to ascii data.

    Bunch of stuff you forget about when you have to go back to 2.5 for a job and all of a sudden your missing a shit load of tools.
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  5. #5  
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    the undo working 90% of the time is a bit too optimistic I'd say..

    I know I'll never press undo again. I just NEVER know what it actually did.
    RideBMX!!
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  6. #6  
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    Quote Originally Posted by unxetas
    the undo working 90% of the time is a bit too optimistic I'd say..

    I know I'll never press undo again. I just NEVER know what it actually did.
    Certain nodes I know for a fact don't work with undo (quickpaint, which has it's own undo), but everything else has worked fine for me.
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  7. #7  
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    i was worried... good to know thanks!

    Alex
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  8. #8  
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    I'd say that the 90% estimate for undo is probably accurate.... It's still slow, and can sometimes take a few presses to get to the stage that you'd imagine should be one undo away. And I have had a couple of times where it's undone 2 or 3 things in one click.

    But I'm certainly willing to use it these days, rather than pre-4, which I wouldn't touch it with a barge-pole...
    Hugh Macdonald
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