Hello everyone!
I have a quick question.
I am considering starting to render out sequences as openEXR. (multile pass, of course) I was wondering, how does Combustion 3 handle openEXR. Do you have the ability to adjust each pass? (shading, shadow, reflection, etc) Thanks!








. Then if you still feel like you really want use this format and you have WIP, I'll try to help you use it for whatever, otherwise use something easier man, you're making to hard on yourself, trying to use such a compilcated file format. I know that about any comp program can use TGA, TIFF and countless other lossless FF's. You bring in your seperate passes and control them each in your comp.
Hope that made sense. Good Luck.



