This is the best forum to post this question and i hope i can get my answer here.I just saw the commercial done by 'Digital Domain' for Motorola Pebl and just amazed to see the work and specially making of the commercial. In one shot of the making they have shown how they did the thick smoke simulation after asteroid hitting the ground and erupts thick amount of smoke and i want to know how did they get that simulation output in heating mode. Here's the capture of the video i am putting to get my point clear.
Snapshot
This is the smoke particle system they made for the commericial and i was wondering that its really good way to show your simulation for breakdowns for your vfx scenes. But how can we achieve this type of effect of like heating mode with green, blue and yellow depth modes ? I am using afterburn plugin for my particle system.
Could anyone explain how we can do it ?
Thanks











