Thread: Compositor salary expectations?

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  1. #46  
    hiiiiiiiiiiiiiiiiiiiii this is sasi any combustion r editing job tell meeeeeee plz help meeeeeeeeeeeee

  2. #47  
    my mali id microtamilsasi@yahoo.co.in plz send meeeeeeeeeee

  3. #48  
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    Sasi, maybe you could try getting some answers by posting in the right forum and making some slightly better English sentences. ' Meeeeeeeee' isn't going to get you anything useful I'm afraid.
    Sander de Regt
    ShadowMaker SdR
    Do or do not - there is no try

  4. #49  
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    Quote Originally Posted by ShadowMaker SdR View Post
    .... ' Meeeeeeeee' isn't going to get you anything useful I'm afraid.
    LOL!!!
    true :/

  5. #50  
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    Hi.. I'm Gorgy, I live in Indonesia..I'm a compositor artist using After Effect..
    In here, salary for compositor isn't that big.. That's why I really really want to be a compositor in other country (and being pro)..
    in here :
    0 - 2 yrs exp = 200$ - 300$ (US $) / month (its so cheap rite ?!)
    2 - 4 yrs exp = 300$ - 600$ / month

    any comment?

  6. #51  
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    Hey Everyone,
    I'm a 21 year old male visual effects and motion graphics artist in Phoenix, Az US. I was recently offered a paid position as a compositor for a small animation studio that I have been interning at for about 4 months now for free. I have been working as the visual effects supervisor since my 3rd week in.

    The offer thrown to me was a starting rate of 20.00 dollars an hour but before I could even say yes the offer was downgraded to 15.60 after they decided they were going to need more then 2 people. I was also told this was a full time position spot but knowing my boss that means 30 hours. No benefits other then free caffeine. After reading these post my goal is more then 640.00 dollars a week. So that either means I need 30 hours a week at 18 dollars an hour or 16 dollars an hour with 40 hours a week. Im hoping that 18 dollars 40 hours a week will be the result. I'll update, but again this is the position.

    Full Time Visual Effects Supervisor
    Programs used: After Effects (primarily)
    Photoshop
    3D Studio Max

    Skills Needed: Compositing
    Digital Manipulation
    Keying
    Particle Systems
    Organizing and managing a team of 4-9
    Camera Controls
    Lighting understanding

    My background is:
    Bachelor is Visual Effects and Motion Graphics
    at the Art Institute of Phoenix 2004-2007
    Various awards for pieces entered into contest including 1st place in the "Nasa Means Business" pieces which I was the Visual Effects Supervisor for.

    Was originally aiming to be an editor so I have experience in Avid Xpress Pro, Final Cut, Adobe Premiere. Along with that better then basic understanding of how a camera works which helps in figuring out why footage shot this afternoon is so grainy.

  7. #52  
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    Hi, Mark, I dont mean this to sound degrading or anything, but you are seriously getting ripped off. think about it. You have a bachelors degree and you are going to take a 15$ hr job. I know its not suppose to matter if you love what your doing, but damnit thats just crazy.
    I am a modeler and I refuse to accept anything less than 35 an hr and in my honest opinion VFX is 10x's harder than modeling and on top of everything else, you said this is the supervisor position?
    I would seriously tell that company where they can put thier offer.
    Last edited by Billabong; October 10th, 2007 at 08:07 AM.

  8. #53  
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    I agree with Billabong but I also know that it depends on the area of work. Sometimes it just doesn't pay that high.

  9. #54  
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    Mark, that post is off the wall. Seriously. A fulltime vfx supe? I don't know what they were thinking when they put that list up for a vfx supervisor, but it is most decidedly not what's listed. Have you any set experience? Most of the traits you listed would be for a compositor, sans the particle systems, organizing a team would fall under a leadership, managerial role. It seems like they want someone they can take advantage of, and I would seriously bail at that offer.

    I think your definition and my definition of vfx supervisor are slightly different.
    aruna | nuke | digitalGypsy | VFXWages | twitter

  10. #55  
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    Quote Originally Posted by Aruna View Post
    It seems like they want someone they can take advantage of, and I would seriously bail at that offer.
    Oh jeez, yes. Sounds like a small studio with some slick executives. Either they have no idea what they're doing or they know exactly what they're doing; making money by underpaying and taking advantage of artists. Mark, I was making more than that at my first job as a roto artist with no experience, you can find better.
    This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'! - CHADFX.COM

  11. #56  
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    Aruna, for a small company the definition of vfx supervisor might very well fit, if they mean that this person will be the one that joins clients on the set, advices them on how to shoot etc. Or how would you define a vfx supervisor then? Apart from all the semantics the pay is ridiculous. A 'normal' editor should get at least 35 dollars an hour in my opinion, so doing vfx work should at least be up to par with that.
    Sander de Regt
    ShadowMaker SdR
    Do or do not - there is no try

  12. #57  
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    mark the rate of $20 sounds low to me $15 is straight up insulting. i don't know the cost of living in the desert but where i live thats a taco bell rate. also consider that they make money off of your time so it can be easy to calculate your worth to them.

    when you go on these supervised shoots what do they charge the client?

  13. #58  
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    I'm from AZ and if you want to do anything cool you need to get to LA man -- just bail you'll be glad ya did.

  14. #59  
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    Here's my definition of vfx supervisor, as possibly related to a small company:

    VFX Supervisor - responsibilities include:
    -on-set supervision of shots, with DP. and Director.
    -camera lens, photography, and/or practical lighting experience (prime and nonprime lenses, gels and filters, etc)
    -film and scanning experience (learning to differentiate between the multitude of film stock that's out there, and why use a Kodak 5248 over a 5434, etc)
    -good communication with the production team (along with VFX producer) to coordinate timeframes for completion of shots
    -communication with the on set team in a timely fashion, from grips to producers, knowing when to raise a greenscreen, how to light it, what stock to use when filming, overcranking or undercranking
    -creation and supervision of concept art and meeting director's vision using miniatures, computer generated imagery, and 2d painting and shooting extra elements to complete shots (outside of actual filming)

    I think, Sander, that posting would better be suited for a 2D supervisor or lead, as opposed to something like a VFX supervisor that is frequently on set. The company (a small animation studio) may not have a live action section, so they might be communicating what they want incorrectly.

    The problem stems, I think, that starting as a visual effects supervisor is all and good, but I don't think that after three weeks, he qualifies as one, especially straight out of school. Maybe on a student film, where you do everything, you could count yourself as that, and maybe people have aspirations to become a vfx supervisor, but three weeks in? Right. No VFX supe works for peanuts. Out of curiosity, I did a rate card search for supervision. Guess what MPC charges per day for time alone for their supervisors and producers. £1,000. http://www.moving-picture.com/ratecard

    Quote Originally Posted by ShadowMaker SdR View Post
    Aruna, for a small company the definition of vfx supervisor might very well fit, if they mean that this person will be the one that joins clients on the set, advices them on how to shoot etc. Or how would you define a vfx supervisor then? Apart from all the semantics the pay is ridiculous. A 'normal' editor should get at least 35 dollars an hour in my opinion, so doing vfx work should at least be up to par with that.
    And I agree with Jeremy here.

    Quote Originally Posted by Whelkn View Post
    I'm from AZ and if you want to do anything cool you need to get to LA man -- just bail you'll be glad ya did.
    Last edited by Aruna; October 10th, 2007 at 05:08 PM.
    aruna | nuke | digitalGypsy | VFXWages | twitter

  15. #60  
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    I'm with you Aruna, the VFX supes I see kicking around all have a BARE MINIMUM of about 10-15 years industry experience, and got there by starting as a runner, working up to running a support box, then a client room, then a lead artist, and only then a VFX supervisor. Your criteria seems pretty spot on from what I see.

    Mark, the wage might sound low but just remember you have little actual industry experience. Be wary of overselling yourself early on (lord knows I sure did), but also be wary of being exploited. My first industry job was about $13 - Australian dollars, so about $9 USD. The pay sucked but the experience was great and as soon as I felt my skills were up to the task I got the hell outa there. Take what you can from the job and if your boss doesn't recognise your developing skills monitarily then move on.

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